- Question regarding scene, scene primitives, primitive-ray intersection in path tracing algorithm https://developer.nvidia.com/orca/amazon-lumberyard-bistro 8 comments graphicsprogramming
Linking pages
- GitHub - KTStephano/StratusGFX: Realtime 3D rendering engine https://github.com/KTStephano/StratusGFX 122 comments
- GitHub - alipbcs/ZetaRay: A physically-based real-time renderer in Direct3D 12 https://github.com/alipbcs/ZetaRay 73 comments
- Welcoming two new Rust GPU maintainers | Rust GPU https://rust-gpu.github.io/blog/2024/11/06/new-maintainers/ 39 comments
- Godot 3.6 finally released! https://godotengine.org/article/godot-3-6-finally-released/ 18 comments
- GitHub - GameTechDev/XeGTAO: An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license https://github.com/GameTechDev/XeGTAO 3 comments
- My toy renderer, part 3: Rendering basics https://momentsingraphics.de/ToyRenderer3RenderingBasics.html 1 comment
- J Stephano | Devlogs and tutorials about GPGPU and graphics programming https://ktstephano.github.io/rendering/stratusgfx/feature_reel 0 comments
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