- Why is deterministic physics hard if Doom did it so long ago? https://gafferongames.com/post/floating_point_determinism/ 77 comments gamedev
Linking pages
- GitHub - TeamHypersomnia/Hypersomnia: Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱 https://github.com/TeamHypersomnia/Hypersomnia 98 comments
- Thoughts on Compile-Time Function Evaluation and Type Systems https://www.ralfj.de/blog/2018/07/19/const.html 64 comments
- Porting Takua Renderer to 64-bit ARM- Part 1 https://blog.yiningkarlli.com/2021/05/porting-takua-to-arm-pt1.html 10 comments
- Rust for Low Power Digital Signal Processing | Interrupt https://interrupt.memfault.com/blog/rust-for-digital-signal-processing 1 comment
Linked pages
- Consistency: how to defeat the purpose of IEEE floating point https://yosefk.com/blog/consistency-how-to-defeat-the-purpose-of-ieee-floating-point.html 93 comments
- IEEE 754-2008 revision - Wikipedia http://en.wikipedia.org/wiki/IEEE_754-2008 44 comments
- Gaffer On Games https://gafferongames.com/ 29 comments
- What Every Computer Scientist Should Know About Floating-Point Arithmetic http://web.archive.org/web/20080527204528/http:/docs.sun.com/source/806-3568/ncg_goldberg.html 18 comments
- http://hal.archives-ouvertes.fr/docs/00/28/14/29/PDF/floating-point-article.pdf 1 comment
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