- Porting Takua Renderer to 64-bit ARM- Part 1 https://blog.yiningkarlli.com/2021/05/porting-takua-to-arm-pt1.html 9 comments cpp
Linking pages
- Rendering on the Apple M1 Max Chip https://blog.yiningkarlli.com/2021/10/takua-on-m1-max.html 380 comments
- GitHub - DLTcollab/sse2neon: A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation https://github.com/DLTcollab/sse2neon 1 comment
- GitHub - neurolabusc/AppleSiliconForNeuroimaging: Review the challenges and potential of ARM-based Apple Silicon macOS for brain imaging research https://github.com/neurolabusc/AppleSiliconForNeuroimaging 0 comments
- Porting Takua Renderer to Windows on Arm https://blog.yiningkarlli.com/2024/06/takua-on-arm64-windows.html 0 comments
Linked pages
- https://godbolt.org 794 comments
- PCG, A Family of Better Random Number Generators | PCG, A Better Random Number Generator http://www.pcg-random.org/ 392 comments
- Herbie: Automatically Improving Floating Point Accuracy http://herbie.uwplse.org 280 comments
- ARM and Lock-Free Programming | Random ASCII – tech blog of Bruce Dawson https://randomascii.wordpress.com/2020/11/29/arm-and-lock-free-programming/ 247 comments
- An Introduction to Lock-Free Programming http://preshing.com/20120612/an-introduction-to-lock-free-programming 115 comments
- This Is Why They Call It a Weakly-Ordered CPU http://preshing.com/20121019/this-is-why-they-call-it-a-weakly-ordered-cpu 109 comments
- Consistency: how to defeat the purpose of IEEE floating point https://yosefk.com/blog/consistency-how-to-defeat-the-purpose-of-ieee-floating-point.html 93 comments
- Memory Reordering Caught in the Act https://preshing.com/20120515/memory-reordering-caught-in-the-act/ 86 comments
- Floating Point Determinism | Gaffer On Games https://gafferongames.com/post/floating_point_determinism/ 78 comments
- SuperH - Wikipedia https://en.wikipedia.org/wiki/SuperH 68 comments
- IEEE 754 - Wikipedia https://en.wikipedia.org/wiki/IEEE_754 27 comments
- egg https://egraphs-good.github.io/ 22 comments
- CORDIC - Wikipedia https://en.wikipedia.org/wiki/CORDIC 15 comments
- Weak vs. Strong Memory Models https://preshing.com/20120930/weak-vs-strong-memory-models/ 14 comments
- Atomics in AArch64 - by Jim Cownie - CPU fun https://cpufun.substack.com/p/atomics-in-aarch64 7 comments
- Home - | TOP500 https://www.top500.org/ 4 comments
- Extended precision - Wikipedia https://en.wikipedia.org/wiki/Extended_precision#x86_extended_precision_format 3 comments
- std::memory_order - cppreference.com https://en.cppreference.com/w/cpp/atomic/memory_order 1 comment
- Memory Ordering at Compile Time http://preshing.com/20120625/memory-ordering-at-compile-time/ 0 comments
- Acquire and Release Semantics http://preshing.com/20120913/acquire-and-release-semantics/ 0 comments
Would you like to stay up to date with C & C++? Checkout C & C++
Weekly.
Related searches:
Search whole site: site:blog.yiningkarlli.com
Search title: Porting Takua Renderer to 64-bit ARM- Part 1
See how to search.