Hacker News
- Never trust the client http://gafferongames.com/2016/04/25/never-trust-the-client/ 152 comments
- Networked Physics: State Synchronization http://gafferongames.com/networked-physics/state-synchronization/ 2 comments
- What every programmer needs to know about game networking (2010) http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ 24 comments
- Floating Point Determinism http://gafferongames.com/networking-for-game-programmers/floating-point-determinism/ 19 comments
- Game with a fixed time step - any reason to allow unlimited FPS https://gafferongames.com/post/fix_your_timestep/ 29 comments gamedev
- Multiplayer Networking Solutions https://gafferongames.com/ 29 comments gamedev
- How should you "fix your timestep" for physics? https://www.gafferongames.com/post/fix_your_timestep/ 4 comments gamedev
- Why is deterministic physics hard if Doom did it so long ago? https://gafferongames.com/post/floating_point_determinism/ 77 comments gamedev
- Handling acks during 1+ second packet loss with Glenn Fiedler's Reliable UDP Solution https://gafferongames.com/post/reliability_ordering_and_congestion_avoidance_over_udp/ 6 comments gamedev
- Is fixing your timestep still a thing? https://gafferongames.com/post/fix_your_timestep/ 10 comments gamedev
- Fix Your Timestep! A great article which helped me make my game logic consistent whatever the framerate https://gafferongames.com/post/fix_your_timestep/ 89 comments programming
- Shaky camera issues with fixed timestep and interpolated rendering? https://gafferongames.com/post/fix_your_timestep/ 8 comments gamedev
- Any potential interest in lowish level networking tutorials? https://gafferongames.com/post/introduction_to_networked_physics/ 29 comments gamedev
- **NEVER** Trust the Client? http://gafferongames.com/2016/04/25/never-trust-the-client/ 34 comments gamedev
- Barrier to starting http://gafferongames.com/game-physics/fix-your-timestep/ 7 comments gamedev
- Help required for timer code for a 2D platformer http://gafferongames.com/game-physics/fix-your-timestep/ 15 comments gamedev
- Modern C++ networking libraries? http://gafferongames.com/2016/06/17/introducing-libyojimbo/ 12 comments gamedev
- Where can I learn about online/networking design in detail (like Client-Server)? http://gafferongames.com/networked-physics/introduction-to-networked-physics/ 7 comments gamedev
- What every programmer needs to know about game networking http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ 351 comments programming
- What is the best way to work out "delta time"? http://gafferongames.com/game-physics/fix-your-timestep/ 13 comments gamedev
- What every programmer needs to know about game networking http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about--game-networking/ 13 comments programming
- Why are so many processors not completely IEEE 754-compliant? http://gafferongames.com/networking-for-game-programmers/floating-point-determinism/ 6 comments askscience
- Is it just me or is networking really hard? http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/ 25 comments coding
- Gaffer on Games | Is it just me or is networking really hard? http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/ 55 comments programming
- Is it just me or is networking really hard? (Gaffer on Games) http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/ 158 comments gamedev
- Separate rendering and physics loops in Elm? http://gafferongames.com/game-physics/fix-your-timestep/ 6 comments elm
- Networking a physics simulations http://gafferongames.com/networked-physics/introduction-to-networked-physics/ 25 comments programming
- UDP Packet Loss - Implementing Reliability http://gafferongames.com/networking-for-game-programmers/reliability-and-flow-control/ 20 comments gamedev
- Should a game's frame rate match the monitor's refresh rate? http://gafferongames.com/game-physics/fix-your-timestep/ 6 comments gamedev
- Confusion over server tickrate vs client tickrate [Network Programming] http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ 9 comments gamedev
- Networking in an "MMO" http://gafferongames.com/networking-for-game-programmers/ 134 comments gamedev
- I am unsure how to do interpolation with a fixed time step for a 2d game. http://gafferongames.com/game-physics/fix-your-timestep/ 4 comments gamedev
- Need advice on managing timestep for a high-precision twitch game http://gafferongames.com/game-physics/fix-your-timestep/ 14 comments gamedev
- On Using RK4 over Euler to Integrate for Physics http://gafferongames.com/game-physics/integration-basics/ 30 comments programming
- The state of Ruby game engines http://gafferongames.com/2009/01/11/ruby-is-not-at-all-suitable-for-game-development/ 28 comments ruby
- Networking for Game Programmers - A good series of articles. http://gafferongames.com/networking-for-game-programmers/ 16 comments gamedev
- Networking for Physics Programmers @ GDC 2010 http://gafferongames.com/2010/03/11/gdc-2010-networked-physics-slides-demo/ 8 comments programming
- Networking for Physics Programmers @ GDC 2010 http://gafferongames.com/2010/03/11/gdc-2010-networked-physics-slides-demo/ 7 comments gamedev
- What every programmer needs to know about game networking http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ 18 comments gamedev
- Debugging Multiplayer Games http://gafferongames.com/networking-for-game-programmers/debugging-multiplayer-games/ 3 comments gamedev
Linking pages
- What Every Programmer Needs To Know About Game Networking | Gaffer On Games http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ 402 comments
- UDP vs. TCP | Gaffer On Games http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ 307 comments
- Fix Your Timestep! | Gaffer On Games https://gafferongames.com/post/fix_your_timestep/ 223 comments
- Fix Your Timestep! | Gaffer On Games http://gafferongames.com/game-physics/fix-your-timestep/ 109 comments
- Fixing the Internet for Games | Gaffer On Games https://gafferongames.com/post/fixing_the_internet_for_games/ 92 comments
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/The-Gamedev-Resource-Mega-List 90 comments
- Floating Point Determinism | Gaffer On Games https://gafferongames.com/post/floating_point_determinism/ 78 comments
- Real Time Multiplayer in HTML5 - Build New Games http://buildnewgames.com/real-time-multiplayer/ 72 comments
- Deterministic Lockstep | Gaffer On Games http://gafferongames.com/networked-physics/deterministic-lockstep/ 42 comments
- Introduction to Networked Physics | Gaffer On Games http://gafferongames.com/networked-physics/introduction-to-networked-physics/ 33 comments
- Integration Basics | Gaffer On Games http://gafferongames.com/game-physics/integration-basics/ 30 comments
- Introduction to Networked Physics | Gaffer On Games https://gafferongames.com/post/introduction_to_networked_physics/ 29 comments
- Floating Point Determinism | Gaffer On Games http://gafferongames.com/networking-for-game-programmers/floating-point-determinism/ 25 comments
- Deterministic Lockstep | Gaffer On Games https://gafferongames.com/post/deterministic_lockstep/ 24 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/MFatihMAR/Awesome-Game-Networking 23 comments
- [Week 0] Preparation - Isetta Engine https://isetta.io/blogs/week-0/ 8 comments
- Reliability and Congestion Avoidance over UDP | Gaffer On Games https://gafferongames.com/post/reliability_ordering_and_congestion_avoidance_over_udp/ 6 comments
- Snapshot Interpolation | Gaffer On Games https://gafferongames.com/post/snapshot_interpolation/ 6 comments
- GitHub - stagas/maga: maga is a lightweight framework for developing multiplayer physics-based games https://github.com/stagas/maga 4 comments
- State Synchronization | Gaffer On Games http://gafferongames.com/networked-physics/state-synchronization/ 2 comments