- In Defence of Writing Your Own Engine http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/ 153 comments gamedev
Linking pages
Linked pages
- Create your own game engine but don't ever use it https://www.zeroequalsfalse.press/2017/07/12/engine/ 330 comments
- Simple DirectMedia Layer - Homepage http://www.libsdl.org/ 209 comments
- The Programming Language Lua http://lua.org/ 142 comments
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- About PolyVox Voxel Terrain - Volumes Of Fun http://www.volumesoffun.com/polyvox-about/ 72 comments
- The LuaJIT Project http://luajit.org/index.html 67 comments
- GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. https://github.com/bkaradzic/bgfx 52 comments
- CMake - Upgrade Your Software Build System https://cmake.org/ 4 comments
- Bullet Real-Time Physics Simulation | Home of Bullet and PyBullet: physics simulation for games, visual effects, robotics and reinforcement learning. http://bulletphysics.org/wordpress/ 3 comments
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