- Is KWin going to support OpenGL > 3.1? https://en.wikipedia.org/wiki/OpenGL 5 comments kde
- TIL that OpenGL turns 25 this month (June 30th) https://en.m.wikipedia.org/wiki/opengl 15 comments programming
Linking pages
- DOOM (2016) - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 182 comments
- Why we Need WebAssembly. Brendan Eich & Eric Elliott Discuss… | by Eric Elliott | JavaScript Scene | Medium https://medium.com/javascript-scene/why-we-need-webassembly-an-interview-with-brendan-eich-7fb2a60b0723 153 comments
- Why I Like D – Andrea Radaelli https://aradaelli.com/blog/why-i-like-d/ 146 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 104 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 91 comments
- OpenGL - Introduction http://open.gl 90 comments
- Compilers for Free http://codon.com/compilers-for-free 48 comments
- The story of WebGPU — The successor to WebGL | by Eytan Manor | Medium https://eytanmanor.medium.com/the-story-of-webgpu-the-successor-to-webgl-bf5f74bc036a 32 comments
- Browser makers announce support for built-in 3D graphics | VentureBeat http://venturebeat.com/2009/08/04/browser-makers-announce-support-for-built-in-3d-graphics/ 18 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust 14 comments
- GitHub - NatronGitHub/Natron: Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry. https://github.com/NatronGitHub/Natron 13 comments
- How JavaScript Works: the evolution of graphics | by Gigi Sayfan | SessionStack Blog https://blog.sessionstack.com/how-javascript-works-the-evolution-of-graphics-500e0eb764a0 10 comments
- Cheat Sheets for AI, Neural Networks, Machine Learning, Deep Learning & Big Data | by Stefan Kojouharov | Becoming Human: Artificial Intelligence Magazine https://becominghuman.ai/cheat-sheets-for-ai-neural-networks-machine-learning-deep-learning-big-data-678c51b4b463 9 comments
- GitHub - libcg/grvk: Vulkan-based Mantle API implementation (WIP) https://github.com/libcg/grvk 8 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust?r=jx6d6 7 comments
- GitHub - rust-skia/rust-skia: Safe Skia Bindings for Rust https://github.com/rust-skia/rust-skia 6 comments
- Roben Kleene: macOS Big Sur: Has the Dust Finally Settled on Limiting Third-Party Apps? https://blog.robenkleene.com/2020/06/25/macos-big-sur-has-the-dust-settled-on-limiting-third-party-apps/ 3 comments
- Game Math 101, Writing your Own 2D Math in C++ | Randy Gaul’s Game Programming Blog https://randygaul.github.io/math/2022/09/18/Game-Math-101-Writing-your-Own-2D-Math-in-CPP.html 2 comments
- WebGPU: Unlocking modern GPU access in the browser - Chrome Developers https://developer.chrome.com/blog/webgpu-io2023/ 1 comment
- This Dumb Industry: What is Vulkan? - Twenty Sided http://www.shamusyoung.com/twentysidedtale/?p=35550 0 comments
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