- A new geometry pipeline in the Magnum graphics engine https://blog.magnum.graphics/announcements/new-geometry-pipeline/ 7 comments cpp
Linking pages
Linked pages
- Turbo, An Improved Rainbow Colormap for Visualization – Google AI Blog https://ai.googleblog.com/2019/08/turbo-improved-rainbow-colormap-for.html 127 comments
- Introduction to Turing Mesh Shaders | NVIDIA Technical Blog https://devblogs.nvidia.com/introduction-turing-mesh-shaders/ 69 comments
- std::vector - cppreference.com https://en.cppreference.com/w/cpp/container/vector 18 comments
- The Stanford 3D Scanning Repository https://graphics.stanford.edu/data/3Dscanrep 16 comments
- Multi-dimensional strided array views in Magnum | Magnum Engine Blog https://blog.magnum.graphics/backstage/multidimensional-strided-array-views/ 10 comments
- GitHub - JarkkoPFC/meshlete: Chop 3D objects to meshlets https://github.com/JarkkoPFC/meshlete 6 comments
- The Asset-Importer-Lib Documentation — Asset-Importer-Lib December 2020 documentation http://www.assimp.org/ 5 comments
- GitHub - jkuhlmann/cgltf: Single-file glTF 2.0 loader and writer written in C99 https://github.com/jkuhlmann/cgltf 1 comment
- Magnum 2018.04 released — with custom renderer support | Magnum Engine Blog http://blog.magnum.graphics/announcements/2018.04/ 0 comments
- Matterport3D: Learning from RGB-D Data in Indoor Environments https://niessner.github.io/Matterport/ 0 comments
- libigl https://libigl.github.io/ 0 comments
- Introduction to Mesh Shaders (OpenGL and Vulkan) | Geeks3D https://www.geeks3d.com/20200519/introduction-to-mesh-shaders-opengl-and-vulkan/ 0 comments
- GitHub - facebookresearch/Replica-Dataset: The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 . https://github.com/facebookresearch/Replica-Dataset 0 comments
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