Hacker News
- Improved Doxygen documentation and search for C++ projects https://blog.magnum.graphics/meta/improved-doxygen-documentation-and-search/ 32 comments
- New website for the Magnum C++11/C++14 graphics engine http://blog.magnum.graphics/meta/new-website-is-here/ 2 comments
- Convenient CPU feature detection and dispatch in the Magnum Engine https://blog.magnum.graphics/backstage/cpu-feature-detection-dispatch/ 35 comments cpp
- Magnum Engine 2020.06 released with redesigned asset pipeline and several new examples https://blog.magnum.graphics/announcements/2020.06/ 5 comments gamedev
- Magnum Engine 2020.06 released with redesigned asset pipeline and several new examples https://blog.magnum.graphics/announcements/2020.06/ 26 comments cpp
- A new geometry pipeline in the Magnum graphics engine https://blog.magnum.graphics/announcements/new-geometry-pipeline/ 7 comments cpp
- How Magnum Engine exposes C++ to Python https://blog.magnum.graphics/announcements/introducing-python-bindings/ 7 comments cpp
- On being productive with your tools https://blog.magnum.graphics/meta/being-productive-with-your-tools/ 8 comments kde
- Optimizing Emscripten C++ apps for power-efficient idle behavior and smaller downloads https://blog.magnum.graphics/announcements/new-emscripten-application-implementation/ 9 comments cpp
- Multi-dimensional strided array views in the Magnum engine https://blog.magnum.graphics/backstage/multidimensional-strided-array-views/ 10 comments cpp
- Forward-declaring STL container types https://blog.magnum.graphics/backstage/forward-declaring-stl-container-types/ 7 comments cpp
- How Magnum Engine does GFX API enum mapping https://blog.magnum.graphics/backstage/gfx-api-enum-mapping/ 4 comments cpp
- Array view implementations in Magnum, and the C++20 std::span https://blog.magnum.graphics/backstage/array-view-implementations/ 15 comments cpp
- Magnum engine 2019.01 released with tweakable constants and ImGui integration https://blog.magnum.graphics/announcements/2019.01/ 36 comments cpp
- Lightweight but still STL-compatible unique pointer implementation https://blog.magnum.graphics/backstage/lightweight-stl-compatible-unique-pointer/ 31 comments cpp
- Improved Doxygen documentation and search https://blog.magnum.graphics/meta/improved-doxygen-documentation-and-search/ 6 comments cpp
- Magnum engine 2018.10 released — with animation and Vulkan interop https://blog.magnum.graphics/announcements/2018.10/ 14 comments cpp
- Optimizing quaternion interpolation by doing less and fixing the data instead http://blog.magnum.graphics/backstage/the-unnecessarily-short-ways-to-do-a-quaternion-slerp/ 20 comments cpp
- Magnum graphics engine 2018.02 released with WebGL 2.0, VR integration, iOS port, improved asset management and more http://blog.magnum.graphics/announcements/2018.02/ 5 comments gamedev
- Implementing a lightning fast Doxygen documentation symbol search http://blog.magnum.graphics/meta/implementing-a-fast-doxygen-search/ 10 comments cpp
- Area Lights with LTCs in the Magnum graphics engine http://blog.magnum.graphics/guest-posts/area-lights-with-ltcs/ 3 comments cpp
- New website for the Magnum C++11/C++14 graphics engine is here — a stepping stone for what is to come http://blog.magnum.graphics/meta/new-website-is-here/ 43 comments cpp