- Clustered Forwards Rendering: Z partitioning schemes with an infinitive Z perspective matrix? http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments graphicsprogramming
Linking pages
- GitHub - Angelo1211/HybridRenderingEngine: Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. https://github.com/Angelo1211/HybridRenderingEngine 10 comments
- GitHub - DaveH355/clustered-shading: An OpenGL tutorial on clustered shading. A technique for rendering thousands of dyanmic lights in games. https://github.com/DaveH355/clustered-shading 2 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
Linked pages
- Metal Gear Solid V - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ 190 comments
- DOOM (2016) - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 182 comments
- Latency numbers every programmer should know · GitHub https://gist.github.com/hellerbarde/2843375 173 comments
- GitHub - Angelo1211/HybridRenderingEngine: Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. https://github.com/Angelo1211/HybridRenderingEngine 10 comments
- GN-z11 - Wikipedia https://en.wikipedia.org/wiki/GN-z11 9 comments
- RenderDoc https://renderdoc.org/ 7 comments
- Real-Time Rendering Resources http://www.realtimerendering.com 4 comments
- Depth Precision Visualized | NVIDIA Developer https://developer.nvidia.com/content/depth-precision-visualized 1 comment
- Clustered Forward vs Deferred Shading – Yosoygames https://www.yosoygames.com.ar/wp/2016/11/clustered-forward-vs-deferred-shading/ 0 comments
- Forward vs Deferred vs Forward+ Rendering with DirectX 11 | 3D Game Engine Programming https://www.3dgep.com/forward-plus/ 0 comments
- Volume Tiled Forward Shading | 3D Game Engine Programming https://www.3dgep.com/volume-tiled-forward-shading/ 0 comments
- http://www.humus.name/Articles/PracticalClusteredShading.pdf 0 comments
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