Linking pages
- GitHub - ec-/Quake3e: Improved Quake III Arena engine https://github.com/ec-/Quake3e 85 comments
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
- VP | The perspective projection matrix in Vulkan https://vincent-p.github.io/posts/vulkan_perspective_matrix/ 3 comments
- Graphics Study: Red Dead Redemption 2 :: Dear World, https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/ 0 comments
- Shader tips and tricks – Interplay of Light https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/ 0 comments
- The Vanishing of Milliseconds. Optimizing the UE4 renderer for Ethan… | by Leszek Godlewski | Medium https://medium.com/@TheIneQuation/the-vanishing-of-milliseconds-dfe7572d9856#.9lbcschvf 0 comments
- Two-Pass Occlusion Culling. Occlusion Culling is an optimization… | by Milos Kruskonja | Dec, 2022 | Medium https://medium.com/@mil_kru/two-pass-occlusion-culling-4100edcad501 0 comments
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