- I wrote about a better way to make photo-realistic renders in real-time on current hardware https://medium.com/@mriadzaky/we-can-render-reality-this-is-how-6478b7ea4ce2 6 comments gamedev
Linked pages
- Pigeonhole principle - Wikipedia https://en.wikipedia.org/wiki/Pigeonhole_principle 444 comments
- raylib | A simple and easy-to-use library to enjoy videogames programming https://www.raylib.com/index.html 178 comments
- Physically Based Rendering: From Theory to Implementation http://www.pbrt.org/ 58 comments
- LearnOpenGL - Hello Triangle https://learnopengl.com/Getting-started/Hello-Triangle 58 comments
- Normal Mapping / Metal Detecting Camera Extension - Album on Imgur https://imgur.com/a/REj9a 8 comments
- Imaging Performance of Telecentric Lenses - YouTube https://www.youtube.com/watch?v=8xP4lr1ojTo 1 comment
- Photoelectric effect - Wikipedia https://en.wikipedia.org/wiki/Photoelectric_effect 0 comments
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