Linking pages
- 11 Tips for Localisation Success. Localisation pitfalls and best… | by Abel Tan | Mighty Bear Games | Medium https://medium.com/mighty-bear-games/game-localisation-tips-8cc4e06c141b 6 comments
- Techniques for Rendering Text with WebGL | CSS-Tricks - CSS-Tricks https://css-tricks.com/techniques-for-rendering-text-with-webgl/ 0 comments
Linked pages
- Inside the fastest font renderer in the world | by Raph Levien | Medium https://medium.com/@raphlinus/inside-the-fastest-font-renderer-in-the-world-75ae5270c445#.uttzi87qp 440 comments
- GPU text rendering with vector textures · Will Dobbie http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/ 154 comments
- http://antigrain.com/research/font_rasterization/index.html 107 comments
- Drawing Lines is Hard http://mattdesl.svbtle.com/drawing-lines-is-hard 91 comments
- http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf 82 comments
- The FreeType Project http://www.freetype.org 64 comments
- GitHub - Chlumsky/msdfgen: Multi-channel signed distance field generator https://github.com/Chlumsky/msdfgen 19 comments
- stb/stb_truetype.h at master · nothings/stb · GitHub https://github.com/nothings/stb/blob/master/stb_truetype.h 16 comments
- GLyphy: high-quality glyph rendering using OpenGL ES2 shaders - Behdad Esfahbod on Vimeo http://vimeo.com/83732058 14 comments
- http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html 7 comments
- Subpixel rendering - Wikipedia https://en.wikipedia.org/wiki/Subpixel_rendering 4 comments
- GPU Accelerated Path Rendering | NVIDIA Developer https://developer.nvidia.com/gpu-accelerated-path-rendering 0 comments
- How the stb_truetype Anti-Aliased Software Rasterizer v2 Works https://nothings.org/gamedev/rasterize/ 0 comments
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