Hacker News
- Exoplanet Catalogue 2021: An Animated Visualisation of All Discovered Exoplanets 🪐 https://www.alanzucconi.com/2016/01/20/exoplanet-catalogue/ 6 comments space
- C# enum flags and bitwise operators https://www.alanzucconi.com/2015/07/26/enum-flags-and-bitwise-operators/ 7 comments gamedev
- Where do you learn from? http://www.alanzucconi.com/ 6 comments gamedev
- How To Use Shaders For Simulations http://www.alanzucconi.com/?p=4539 10 comments gamedev
- Native Plugins In Unity (AKA: Your Scripts, But 10x Faster) http://www.alanzucconi.com/?p=3166 42 comments gamedev
- Implementing Inverse Kinematics for Robotic Arms in C# http://www.alanzucconi.com/?p=6135 12 comments programming
- Inverse Kinematics for GameDevs: The Mathematics of Forward Kinematics (Part 2) http://www.alanzucconi.com/?p=6142 25 comments gamedev
- An Introduction to Procedural Animations (Inverse Kinematics Part 1) http://www.alanzucconi.com/?p=6131 10 comments gamedev
- "Brexit Means Brexit" - What it Really Means for the Gamedev Community http://www.alanzucconi.com/?p=5281 21 comments gamedev
- Nested Coroutines in C# with Unity http://www.alanzucconi.com/?p=3155 36 comments programming
- Iterators in C#: yield, IEnumerable & IEnumerator http://www.alanzucconi.com/?p=5944 55 comments programming
- How to Build a Heater with Arduino http://www.alanzucconi.com/?p=5369 8 comments arduino
- Volumetric Rendering & Surface Shading: Part 3 is finally out! http://www.alanzucconi.com/2016/07/01/surface-shading/#part1 13 comments gamedev
- Data Analysis in C#: The Autocorrelation Function http://www.alanzucconi.com/?p=5104 4 comments programming
- Evolutionary Computation for GameDevs: Part 2 http://www.alanzucconi.com/?p=4730 7 comments gamedev
- Evolutionary Computation in Unity: Part 1 http://www.alanzucconi.com/?p=4730 53 comments gamedev
- Loading Bars in Unity 5 http://www.alanzucconi.com/?p=4698 35 comments gamedev
- New Scene Management in Unity 5.3+ http://www.alanzucconi.com/?p=4632 35 comments gamedev
- Shader Coding for Simulations (AKA Parallel Computation on the GPU) http://www.alanzucconi.com/?p=4539 13 comments programming
- Understanding Voronoi Tessellation (resource allocation, path finding, breakable geometry, ...) http://www.alanzucconi.com/?p=3090 11 comments programming
- How to Interpolate Colours Correctly http://www.alanzucconi.com/?p=4069 17 comments programming
- Accessibility Design: How to Test your Game for Color Blind Users http://www.alanzucconi.com/?p=3918 23 comments gamedev
- Using Stencil Buffers to Create Impossible Geometries: Non-Euclidean Cubes http://www.alanzucconi.com/?p=3873 5 comments programming
- A Case Against Photorealism in Games http://www.alanzucconi.com/?p=2485 53 comments gamedev
- Native Plugins can Speed up Unity Games by a Factor of 10 http://www.alanzucconi.com/?p=3166 122 comments gamedev
- GameBarcode: A Study of Colours in Games http://www.alanzucconi.com/2015/11/18/gamebarcode-a-study-of-colours-in-games/ 3 comments programming
- Theory and practice to master LEDs: from a basic LED to Neopixel strips http://www.alanzucconi.com/?p=3273 7 comments electronics
- A practical guide to master LEDs (Basic LED, RGB, NeoPixel strips) http://www.alanzucconi.com/?p=3273 31 comments arduino
- Arduino for Game Developers: a tutorial to integrate it with UNITY http://www.alanzucconi.com/?p=2979 5 comments arduino
- The incredibly challenging task of sorting by colour http://www.alanzucconi.com/?p=2913 95 comments programming
- The UGC Dilemma: post-mortem of a level editor http://www.alanzucconi.com/?p=2868 7 comments gamedev
- A practical tutorial to hack (and protect) your Unity3D games http://www.alanzucconi.com/?p=2241 44 comments gamedev
- Console debugging in Unity made easy http://www.alanzucconi.com/?p=2782 12 comments gamedev
- How to hack any IR remote controller (and use is it to make a swarm of flying sharks) http://www.alanzucconi.com/?p=1665 12 comments arduino
- Enum, Flags and Bitwise Operators in C# http://www.alanzucconi.com/?p=2635 13 comments programming
- How to snap to grid in Unity: a beginners' guide to editor customisation http://www.alanzucconi.com/?p=1769 25 comments gamedev
- Postprocessing and image effects in Unity3D: A gentle introduction to shaders - Part 5 of 5 http://www.alanzucconi.com/?p=2040 16 comments gamedev
- A gentle introduction to shaders: GLASS and WATER shading - Part 4 http://www.alanzucconi.com/?p=2001 28 comments gamedev
- A gentle introduction to shaders in Unity3D - Part 2: Surface shaders http://www.alanzucconi.com/?p=1900 52 comments gamedev
- A gentle introduction to shaders in Unity3D http://www.alanzucconi.com/?p=1885 130 comments gamedev
Linking pages
- Everything You Need to Know About LEDs - Alan Zucconi http://www.alanzucconi.com/?p=3273 44 comments
- How to Snap to Grid in Unity3D - Alan Zucconi http://www.alanzucconi.com/?p=1769 25 comments
- How to Simulate Cellular Automata with Shaders - Alan Zucconi http://www.alanzucconi.com/?p=4643 23 comments
- The Mathematics of the Kalman Filter - Alan Zucconi https://www.alanzucconi.com/?p=8799 18 comments
- How to survive your first game exhibition - Alan Zucconi http://www.alanzucconi.com/?p=2730 14 comments
- Improving the Rainbow - Part 1 - Alan Zucconi http://www.alanzucconi.com/?p=6703 10 comments
- Seam Carving - Alan Zucconi https://www.alanzucconi.com/2023/05/29/seam-carving/ 8 comments
- The UGC Dilemma: post-mortem of a level editor http://www.alanzucconi.com/?p=2868 7 comments
- Understanding Diffraction Grating - Alan Zucconi http://www.alanzucconi.com/?p=6651 6 comments
- An Introduction to Minecraft Modding - Alan Zucconi https://www.alanzucconi.com/?p=13146 4 comments
- An Introduction to Signal Smoothing - Alan Zucconi http://www.alanzucconi.com/?p=5010 4 comments
- World Building Through Fictional Languages - Alan Zucconi https://www.alanzucconi.com/2022/03/23/fictional-languages/ 3 comments
- Unity Tips #1 - Alan Zucconi http://www.alanzucconi.com/?p=3995 3 comments
- ButtonMasher: AI takes on humans to create video game | New Scientist http://www.newscientist.com/article/mg22129504.300 3 comments
- Game Barcode: A Study of Colours in Games - Alan Zucconi http://www.alanzucconi.com/2015/11/18/gamebarcode-a-study-of-colours-in-games/ 3 comments
- Shader Showcase Saturday #5: Dripping Rain - Alan Zucconi https://www.alanzucconi.com/2018/08/10/shader-showcase-saturday-5/ 1 comment
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- The Mathematics of the Kalman Filter - Alan Zucconi https://www.alanzucconi.com/2022/07/24/kalman-gain/ 0 comments
- Fractals 101 - Alan Zucconi http://www.alanzucconi.com/?p=5445 0 comments
- GPU Sorting - Alan Zucconi https://www.alanzucconi.com/?p=7948 0 comments