- An Introduction To Iridescent Materials (AKA: Understanding Diffraction Grating) http://www.alanzucconi.com/?p=6651 6 comments gamedev
Linking pages
- Improving the Rainbow - Part 1 - Alan Zucconi http://www.alanzucconi.com/?p=6703 10 comments
- The Mathematics of Diffraction Grating - Alan Zucconi http://www.alanzucconi.com/?p=6682 0 comments
- The Mathematics of Diffraction Grating - Alan Zucconi http://www.alanzucconi.com/2017/07/15/the-mathematics-of-diffraction-grating/ 0 comments
Linked pages
- Physically Based Rendering: PBR in Unity - Shader tutorial http://www.alanzucconi.com/?p=1964 12 comments
- Improving the Rainbow - Part 1 - Alan Zucconi http://www.alanzucconi.com/?p=6703 10 comments
- Alan Zucconi - Developer, Lecturer & Science Communicator http://www.alanzucconi.com/ 6 comments
- CD-ROM Shader: Diffraction Grating - Part 2 - Alan Zucconi http://www.alanzucconi.com/?p=6791 3 comments
- The Nature of Light - Alan Zucconi http://www.alanzucconi.com/?p=6630 3 comments
- The Original Double Slit Experiment - YouTube https://www.youtube.com/watch?v=Iuv6hY6zsd0 1 comment
- CD-ROM Shader: Diffraction Grating - Part 1 - Alan Zucconi http://www.alanzucconi.com/?p=6767 0 comments
- The Mathematics of Diffraction Grating - Alan Zucconi http://www.alanzucconi.com/?p=6682 0 comments
- Improving the Rainbow - Part 2 - Alan Zucconi http://www.alanzucconi.com/?p=6806 0 comments
- Basic Theory of Physically-Based Rendering | Marmoset https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/ 0 comments
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