Hacker News
- LWJGL: Lightweight Java Game Library 3 https://www.lwjgl.org/ 62 comments
- LWJGL – Lightweight Java Game Library http://www.lwjgl.org/ 4 comments
- Is OpenGL compatible with the NVIDIA Quadro Series? https://www.lwjgl.org/ 4 comments opengl
- LWJGL - Lightweight Java Game Library 3 is released https://www.lwjgl.org/ 12 comments java
- LWJGL project is hosting Vulkan bindings for the Java programming language https://www.lwjgl.org/ 7 comments linux
- Angular Velocity - First Look on r/gamedev http://www.lwjgl.org/ 7 comments gamedev
- An Introduction to: State Based Games using the Slick2D Java Library http://www.lwjgl.org/ 3 comments gamedev
- ASK: Which Java implementation of Lua? http://www.lwjgl.org/ 4 comments lua
- What are ARB shader objects and should I be using them instead of regular old OpenGL shaders? http://lwjgl.org/ 6 comments opengl
- lwjgl.org - Home of the Lightweight Java Game Library http://www.lwjgl.org/ 3 comments gamedev
Linking pages
- OpenJDK Comes to Windows 10 on ARM https://www.infoq.com/news/2020/08/openjdk-win10-arm 120 comments
- GitHub - akullpp/awesome-java: A curated list of awesome frameworks, libraries and software for the Java programming language. https://github.com/akullpp/awesome-java 90 comments
- Long Live WebGL https://nullprogram.com/blog/2013/06/10/ 53 comments
- GitHub - EsotericSoftware/scar: Java-based utilities for building and packaging Java applications https://github.com/EsotericSoftware/scar 52 comments
- Modern OpenGL resources round up – GameFromScratch.com http://www.gamefromscratch.com/post/2013/02/27/Modern-OpenGL-resources-round-up.aspx 47 comments
- Unity Technologies officially files to go public with an IPO | GamingOnLinux https://www.gamingonlinux.com/2020/08/unity-technologies-officially-files-to-go-public-with-an-ipo 40 comments
- Why Java isn’t a widely used language for games development? - Tech Fairy https://tech-fairy.com/why-java-isnt-a-widely-used-language-for-games-development/ 30 comments
- GitHub - cianjinks/MandelbrotViewer: OpenGL GPU rendering of the Mandelbrot Set with 64-bit zoom in Java https://github.com/cianjinks/MandelbrotViewer 16 comments
- GitHub - Vedenin/useful-java-links: A list of useful Java frameworks, libraries, software and hello worlds examples https://github.com/vedenin/useful-java-links/ 10 comments
- A Closer Look At LibGDX – GameFromScratch.com http://www.gamefromscratch.com/post/2015/05/26/A-Closer-Look-At-LibGDX.aspx 10 comments
- GitHub - IGJoshua/coffi: A Foreign Function Interface in Clojure for JDK 18. https://github.com/IGJoshua/coffi 10 comments
- Minecraft 1.13 will feature LWJGL 3 with improved Linux support | GamingOnLinux https://www.gamingonlinux.com/articles/minecraft-113-will-feature-lwjgl-3-with-improved-linux-support.10611 7 comments
- JAVA/LWJGL 3/JGLUtil at master · BorisVassilev1/JAVA · GitHub https://github.com/BorisVassilev1/JAVA/tree/master/LWJGL%203/JGLUtil 7 comments
- GitHub - orange451/LWJGUI: Simple UI solution for LWJGL3 https://github.com/orange451/LWJGUI 5 comments
- GitHub - CRKatri/lwjgl3: LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications. https://github.com/CRKatri/lwjgl3/tree/3.2.2-freebsd-config 5 comments
- GitHub - justindriggers/vulkan-java-api https://github.com/justindriggers/vulkan-java-api 5 comments
- GitHub - wongelz/zio3d: An experimental 3D game built with ZIO and OpenGL (LWJGL) https://github.com/wongelz/zio3d 5 comments
- GitHub - JetBrains/compose-multiplatform: Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable. https://github.com/JetBrains/compose-jb 0 comments
- GitHub - cout970/Modeler: Free 3D Modeling Tool https://github.com/cout970/Modeler 0 comments
- Vulkan Bindings For Java Are Also Available Via LWJGL - Phoronix http://www.phoronix.com/scan.php?page=news_item&px=LWJGL-Vulkan-Java 0 comments
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