- Smith and Winston developer: "How I support Windows, Mac and Linux" https://www.executionunit.com/blog/2019/01/02/how-i-support-windows-mac-and-linux/ 33 comments linux
- Smith and Winston developer: "How I support Windows, Mac and Linux" https://www.executionunit.com/blog/2019/01/02/how-i-support-windows-mac-and-linux/ 87 comments linux_gaming
- How I support Windows, Mac and Linux (as a solo coder, custom engine) https://www.executionunit.com/blog/2019/01/02/how-i-support-windows-mac-and-linux/ 13 comments gamedev
Linked pages
- Simple DirectMedia Layer - Homepage http://www.libsdl.org/ 209 comments
- Execution Unit - In Defence of Writing Your Own Engine http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/ 153 comments
- GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. https://github.com/bkaradzic/bgfx 52 comments
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