- "Q" Standard Extensions. Do them now, or do them later? https://en.wikipedia.org/wiki/Extended_precision#x86_extended_precision_format 3 comments riscv
Linking pages
- IEEE 754 Floating Point Type in C++ | Kibeom Kim https://kkimdev.github.io/posts/2018/06/15/IEEE-754-Floating-Point-Type-in-C++.html 48 comments
- Porting Takua Renderer to 64-bit ARM- Part 1 https://blog.yiningkarlli.com/2021/05/porting-takua-to-arm-pt1.html 10 comments
- carbon-lang/docs/design at trunk · carbon-language/carbon-lang · GitHub https://github.com/carbon-language/carbon-lang/tree/trunk/docs/design 3 comments
- Introduction of a new FreeBSD Remote Process Plugin in LLDB | Moritz Systems https://www.moritz.systems/blog/introduction-of-a-new-freebsd-remote-process-plugin-in-lldb/ 0 comments
- "Too much precision" bug - blog.nodraak.fr https://blog.nodraak.fr/2020/05/too-much-precision-bug/ 0 comments
- FP64, FP32, FP16, BFLOAT16, TF32, and other members of the ZOO | by Grigory Sapunov | Medium https://medium.com/@moocaholic/fp64-fp32-fp16-bfloat16-tf32-and-other-members-of-the-zoo-a1ca7897d407 0 comments
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