- I'm working on an open source implementation of the diamond square terrain generation algorithm in Elixir and I'm streaming my progress on twitch! Come join! https://en.wikipedia.org/wiki/Diamond-square_algorithm 4 comments gamedev
- Random world generation: Countries http://en.wikipedia.org/wiki/Diamond-square_algorithm 38 comments gamedev
Linking pages
- Landscape generation using midpoint displacement – Bites of code https://bitesofcode.wordpress.com/2016/12/23/landscape-generation-using-midpoint-displacement/ 40 comments
- August 2016 Lisp Game Jam Postmortem / Steve Losh http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/ 35 comments
- GitHub - dandrino/terrain-erosion-3-ways: Three Ways of Generating Terrain with Erosion Features https://github.com/dandrino/terrain-erosion-3-ways 30 comments
- GitHub - sesopenko/sesopenko_diamond_square: Diamond Square algorithm fractal genration library implemented in Elixir https://github.com/sesopenko/sesopenko_diamond_square 5 comments
- Clean Coder Blog http://blog.cleancoder.com/uncle-bob/2017/01/09/DiamondSquare.html 3 comments
- Terrain Generation with Diamond Square / Steve Losh http://stevelosh.com/blog/2016/06/diamond-square/ 1 comment
- GitHub - zakirullin/world-renderer: Minecraft-like OpenGL world renderer based on diamond-square algorithm https://github.com/zakirullin/world-render 0 comments
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