Linking pages
- GitHub - adam-mcdaniel/chess-engine: A dependency-free chess engine♟️ library built to run anywhere. https://github.com/adam-mcdaniel/chess-engine 82 comments
- A step-by-step guide to building a simple chess AI | by Lauri Hartikka | We’ve moved to freeCodeCamp.org/news | Medium https://medium.com/@lhartikk/simple-chess-ai-step-by-step-1d55a9266977 72 comments
- GitHub - algerbrex/blunder: A UCI compatible chess engine written in Golang https://github.com/algerbrex/blunder 46 comments
- Can you be sure to clear a line at Tetris? - a3nm's blog https://a3nm.net/blog/adversarial_tetris.html 40 comments
- Introduction to Monte Carlo Tree Search - Jeff Bradberry https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/ 33 comments
- Dialogical logic programming http://boxbase.org/entries/2019/feb/11/dialogical-logic-programming/ 24 comments
- A step-by-step guide to building a simple chess AI https://medium.freecodecamp.org/simple-chess-ai-step-by-step-1d55a9266977 24 comments
- A step-by-step guide to building a simple chess AI https://medium.freecodecamp.com/simple-chess-ai-step-by-step-1d55a9266977 19 comments
- Solving Path of Exile item crafting with Reinforcement Learning · Denny's Blog https://dennybritz.com/posts/poe-crafting/ 19 comments
- Making a Chess Engine in Zig | John's Codes https://johns.codes/blog/making-a-chess-engine-in-zig 15 comments
- GitHub - roozgh/king-of-the-hill: A strategy board game similar to Chess. https://github.com/roozgh/king-of-the-hill 14 comments
- GitHub - wlivengood/Winston: A Chess Engine Written in Javascript https://github.com/wlivengood/winston 13 comments
- A step-by-step guide to building a simple chess AI https://medium.freecodecamp.com/simple-chess-ai-step-by-step-1d55a9266977?source=---------10----------- 3 comments
- Battlesnake Post Mortem. Using a desktop GPU to top the global… | by Cory Binnersley | Asymptotic Labs | Medium https://medium.com/asymptoticlabs/battlesnake-post-mortem-a5917f9a3428 1 comment
- A Future History of Biomedical Progress | Markov Bio https://markov.bio/biomedical-progress/ 0 comments
- The Practical Value of Game AI. What do we gain by automating a… | by Thomas Nield | Towards Data Science https://towardsdatascience.com/ai-research-and-the-video-game-fetish-71cb62ffd6b3 0 comments
- Monte Carlo Tree Search - beginners guide int8.io https://int8.io/monte-carlo-tree-search-beginners-guide/ 0 comments
- It's Alive, it's Alive! Programming Magic! | Frans Ekman's blog http://www.fransekman.com/its-alive-its-alive-programming-magic/ 0 comments
- Level Up as a Software Engineer by Writing a Chess Engine | by Tony Oreglia | Dev Genius https://blog.devgenius.io/level-up-as-a-software-engineer-by-writing-a-chess-engine-896b7f8eb443?gi=a87998d2b4e4 0 comments
- Intelligent Heuristics for the Game Isolation using AI and Minimax | Primary Objects http://www.primaryobjects.com/2020/01/26/intelligent-heuristics-for-the-game-isolation-using-ai-and-minimax/ 0 comments
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