Hacker News
- Show HN: Iridescent crystal with raymarching and signed distance fields https://varun.ca/ray-march-sdf/ 7 comments
Linking pages
Linked pages
- An introduction to Shader Art Coding - YouTube https://www.youtube.com/watch?v=f4s1h2YETNY 81 comments
- Shadertoy BETA https://shadertoy.com 66 comments
- GLSL Sandbox Gallery http://glslsandbox.com/ 22 comments
- GitHub - mattdesl/canvas-sketch: [beta] A framework for making generative artwork in JavaScript and the browser. https://github.com/mattdesl/canvas-sketch 18 comments
- Signed distance fields – Almost looks like work https://jasmcole.com/2019/10/03/signed-distance-fields/ 9 comments
- http://regl.party/ 8 comments
- Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more https://iquilezles.org/articles/distfunctions/ 5 comments
- Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more https://iquilezles.org/articles/distfunctions2d/ 3 comments
- The Study of Shaders with React Three Fiber - Maxime Heckel's Blog https://blog.maximeheckel.com/posts/the-study-of-shaders-with-react-three-fiber/ 0 comments
- Ray Marching and Signed Distance Functions http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ 0 comments
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