Hacker News
- Hexagonal Grids (2013) https://www.redblobgames.com/grids/hexagons/ 56 comments
- Hexagonal Grids (2013) https://www.redblobgames.com/grids/hexagons/ 74 comments
- Hexagonal Grids (2013) https://www.redblobgames.com/grids/hexagons/ 46 comments
- Hexagonal Grids http://www.redblobgames.com/grids/hexagons/ 18 comments
- Everything you ever wanted to know about hexagonal grids http://www.redblobgames.com/grids/hexagons/ 39 comments
- Hexagonal grids for games http://www.redblobgames.com/grids/hexagons/ 69 comments
Lobsters
- Hexagonal Grids https://www.redblobgames.com/grids/hexagons/ 4 comments games , graphics , math
- Hexagonal Grids https://www.redblobgames.com/grids/hexagons/ 6 comments graphics , programming
- Hexagonal Grids http://www.redblobgames.com/grids/hexagons/ 2 comments graphics
- Help for the design of a pathfinding algo type A* for a hexagonal terrain https://www.redblobgames.com/grids/hexagons/#map-storage 9 comments gamedev
- Am I going crazy with .clone() heree? Is there a more "rustaceous" way to write this? https://www.redblobgames.com/grids/hexagons/#range-coordinate 22 comments rust
- Was struggling with hex maths when I stumbled upon this blog. https://www.redblobgames.com/grids/hexagons/ 3 comments gamedev
- Hexagonal Grids Research from Red Blob Games https://www.redblobgames.com/grids/hexagons/ 6 comments gamedev
- If you are ever interested in using a Hexagonal Grid in your game / app / interface, I came across an absolute goldmine of an article! https://www.redblobgames.com/grids/hexagons/ 253 comments programming
- A Guide For Making Hexagonal Grids http://www.redblobgames.com/grids/hexagons/ 32 comments gamedev
- Seeking review for hexagonal grid library http://www.redblobgames.com/grids/hexagons 7 comments haskell
- A* Hex - How to specify a more direct/straight path? http://www.redblobgames.com/grids/hexagons/ 27 comments gamedev
- Pixel to Hexagon Coordinate http://www.redblobgames.com/grids/hexagons/ 9 comments gamedev
- Simulating an hexagonal grid. http://www.redblobgames.com/grids/hexagons/ 4 comments ruby
- Generating "territories" on a hexagonal grid http://www.redblobgames.com/grids/hexagons/ 11 comments gamedev
- HexKit is a comprehensive Unity code resource for managing hexagon grids http://redblobgames.com/grids/hexagons/ 3 comments gamedev
- Line of sight on “even-q” vertical flat topped hex grid http://www.redblobgames.com/grids/hexagons 8 comments gamedev
Linking pages
- GitHub - m-ender/hexagony: A two-dimensional, hexagonal programming language. https://github.com/m-ender/hexagony 49 comments
- Worldbuilding - Atomic Rockets http://www.projectrho.com/public_html/rocket/worldbuilding.php 36 comments
- These weeks in PlanetKit #6: the joy of motion – Jeff Parsons https://jeffparsons.github.io/2016/12/30/movement/ 14 comments
- Survival Ball: Making the Game - Byte Tank https://lopespm.github.io/2019/02/06/survival-ball-making-the-game.html 5 comments
- Websites Every Aspiring Programmer Should Visit At Least Once | CS Crunch https://cscrunch.com/content/websites-every-aspiring-programmer-should-visit-least-once 3 comments
- Visual Math http://blog.dimitridiakopoulos.com/2017/12/18/visual-math/ 0 comments
- The perfect global grid system is impossible; HexGeoGrids.jl – Evan Fields – Personal website https://evanfields.github.io/No-Perfect-Geo-Grid/ 0 comments
- GitHub - tautvilas/epoh: Multiplayer turn-based browser strategy game https://github.com/tautvilas/epoh 0 comments
- Advent Of Code 2017 https://ferd.ca/advent-of-code-2017.html 0 comments
- GitHub - vonWolfehaus/von-grid: Hexagonal & square tile grid system with three.js https://github.com/vonWolfehaus/hex-grid 0 comments
- Cthulhu fhtagn!. or how we held #icfpc2015 | by Stanfy | Medium https://medium.com/@stanfy/cthulhu-fhtagn-d07e076368bf 0 comments
- Drawing along the edges of a hex map https://blog.firebreakergames.com/drawing-along-the-edges-of-a-hex-map 0 comments
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