Hacker News
- Draggable Examples https://www.redblobgames.com/blog/2024-04-17-draggable-examples/ 0 comments
- Testing Font Code https://www.redblobgames.com/blog/2024-04-13-testing-font-code/ 0 comments
- Hexagonal Grids (2013) https://www.redblobgames.com/grids/hexagons/ 56 comments
- Draggable objects https://www.redblobgames.com/making-of/draggable/ 141 comments
- Hexagonal Grids (2013) https://www.redblobgames.com/grids/hexagons/ 46 comments
- Delaunay and Voronoi on a sphere https://www.redblobgames.com/x/1842-delaunay-voronoi-sphere/ 35 comments
- Making maps with noise functions http://www.redblobgames.com/maps/terrain-from-noise/ 5 comments
- Implementation of Hex Grids http://www.redblobgames.com/grids/hexagons/implementation.html 15 comments
- Line drawing on a grid http://www.redblobgames.com/grids/line-drawing.html 21 comments
- Pathfinding for Tower Defense http://www.redblobgames.com/pathfinding/tower-defense/ 3 comments
- Making of “Introduction to A*” http://www.redblobgames.com/pathfinding/a-star/making-of.html 12 comments
Lobsters
- Introduction to the A* Algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 2 comments games , python
- Hexagonal Grids http://www.redblobgames.com/grids/hexagons/ 2 comments graphics
- Red Blob Games http://www.redblobgames.com/ 2 comments games , programming
- Am I going crazy with .clone() heree? Is there a more "rustaceous" way to write this? https://www.redblobgames.com/grids/hexagons/#range-coordinate 22 comments rust
- CC0 Dicebag: A module of probability functions designed specifically for games, originally created for Defold, and later ported to C# and Godot https://www.redblobgames.com/articles/probability/damage-rolls.html 7 comments gamedev
- Help with this flood fill algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 10 comments pascal
- Red Blob Games: Procedural Map Generator https://www.redblobgames.com/maps/mapgen4/ 9 comments gamedev
- Was struggling with hex maths when I stumbled upon this blog. https://www.redblobgames.com/grids/hexagons/ 3 comments gamedev
- Great explanation of A* Pathfinding algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 25 comments programming
- Asymmetrical hexgrid https://www.redblobgames.com 4 comments gamedev
- Hexagonal Grids Research from Red Blob Games https://www.redblobgames.com/grids/hexagons/ 6 comments gamedev
- If you are ever interested in using a Hexagonal Grid in your game / app / interface, I came across an absolute goldmine of an article! https://www.redblobgames.com/grids/hexagons/ 253 comments programming
- RedBlobGames terrain generator ... 7yr anniversary update: now in HTML5 and embeddable http://www.redblobgames.com/maps/mapgen2/ 4 comments gamedev
- Red Blob Games: Alternative to Voronoi Layouts http://www.redblobgames.com/x/1721-voronoi-alternative/ 21 comments gamedev
- A* pathfinding algorithm step by step http://www.redblobgames.com/pathfinding/a-star/introduction.html 26 comments gamedev
- Improving performance with lots of raycasts ? Can async help ? (Node) http://www.redblobgames.com/articles/visibility/ 17 comments javascript
- Seeking review for hexagonal grid library http://www.redblobgames.com/grids/hexagons 7 comments haskell
- Implementation of Hex Grids http://www.redblobgames.com/grids/hexagons/implementation.html 82 comments programming
- 2d visibility testing algorithms http://www.redblobgames.com/articles/visibility 13 comments programming
- Pathfinding for Tower Defense (from Red Blob Games) http://www.redblobgames.com/pathfinding/tower-defense/ 26 comments programming
- Pixel to Hexagon Coordinate http://www.redblobgames.com/grids/hexagons/ 9 comments gamedev
- Simulating an hexagonal grid. http://www.redblobgames.com/grids/hexagons/ 4 comments ruby
- Concept I'm pondering: Mix of text adventure, text-tile-based map, and realtime action. Extremely easy to implement. http://www.redblobgames.com/pathfinding/a-star/introduction.html 10 comments gamedev
- Generating "territories" on a hexagonal grid http://www.redblobgames.com/grids/hexagons/ 11 comments gamedev
- Introduction to A* http://www.redblobgames.com/pathfinding/a-star/introduction.html 37 comments programming
- HexKit is a comprehensive Unity code resource for managing hexagon grids http://redblobgames.com/grids/hexagons/ 3 comments gamedev
- Noise Functions and Map Generation http://www.redblobgames.com/articles/noise/introduction.html 8 comments programming
- Line of sight on “even-q” vertical flat topped hex grid http://www.redblobgames.com/grids/hexagons 8 comments gamedev
- Curved Paths: "I started to wonder how I’d represent curved roads." http://www.redblobgames.com/articles/curved-paths/ 5 comments javascript
- Probability and Games: Damage Rolls http://www.redblobgames.com/articles/probability/damage-rolls.html 7 comments gamedev
Linking pages
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/The-Gamedev-Resource-Mega-List 90 comments
- [Week 0] Preparation - Isetta Engine https://isetta.io/blogs/week-0/ 8 comments
- Our Programs Are Fun To Use http://blog.codinghorror.com/our-programs-are-fun-to-use/ 3 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/learn-awesome-gamedev 0 comments
- GitHub - enjalot/algovis: collection of projects and links about algorithm visualization https://github.com/enjalot/algovis 0 comments
- GitHub - tayllan/awesome-algorithms: A curated list of awesome places to learn and/or practice algorithms. https://github.com/tayllan/awesome-algorithms 0 comments