Linking pages
- Surface-Stable Fractal Dither on Playdate · Aras' website https://aras-p.info/blog/2025/02/09/Surface-Stable-Fractal-Dither-on-Playdate/ 18 comments
- GitHub - GameTechDev/XeGTAO: An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license https://github.com/GameTechDev/XeGTAO 3 comments
- Quick and dirty image dithering // My thought repository https://nelari.us/post/quick_and_dirty_dithering/ 0 comments
Linked pages
- Creative Commons — CC0 1.0 Universal http://creativecommons.org/publicdomain/zero/1.0/ 305 comments
- Fourier transform - Wikipedia http://en.wikipedia.org/wiki/Fourier_transform 36 comments
- SciPy http://www.scipy.org/ 14 comments
- Dithering in games – mini series | Bart Wronski https://bartwronski.com/2016/10/30/dithering-in-games-mini-series/ 3 comments
- GDC Vault - Low Complexity, High Fidelity - INSIDE Rendering http://www.gdcvault.com/play/1023002/Low-Complexity-High-Fidelity-INSIDE 0 comments
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