- A 3rd Person Camera in a Complex Voxel World https://medium.com/@bonsairobo/a-3rd-person-camera-in-complex-voxel-world-523944d5335c?sk=e41f6449c7e84c62c1d82c65a903bdd3 4 comments gamedev
Linked pages
- 50 Game Camera Mistakes - YouTube http://youtube.com/watch?v=C7307qRmlMI 20 comments
- Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and Texturing | by DreamCat Games | Medium https://medium.com/@bonsairobo/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14 19 comments
- Heuristics http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html 3 comments
- Spherical coordinate system - Wikipedia https://en.wikipedia.org/wiki/Spherical_coordinate_system 3 comments
- Exponential smoothing - Wikipedia https://en.wikipedia.org/wiki/Exponential_smoothing 0 comments
Related searches:
Search whole site: site:medium.com
Search title: A 3rd Person Camera in a Complex Voxel World | by DreamCat Games | Medium
See how to search.