- Procedural Generation with Wave Function Collapse https://gridbugs.org/wave-function-collapse/ 4 comments rust
Linking pages
- GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics https://github.com/mxgmn/WaveFunctionCollapse 369 comments
- How to come up with blog post ideas | Robert Heaton https://robertheaton.com/2019/09/24/how-to-come-up-with-blog-post-ideas/ 0 comments
Linked pages
- GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics https://github.com/mxgmn/WaveFunctionCollapse 369 comments
- GitHub - math-fehr/fast-wfc: An implementation of Wave Function Collapse with a focus on performance. https://github.com/math-fehr/fast-wfc 23 comments
- Entropy (information theory) - Wikipedia https://en.wikipedia.org/wiki/Entropy_(information_theory)#Entropy_as_a_measure_of_diversity 16 comments
- Élie Michel 🍪 on Twitter: "The #WaveFunctionCollapse algorithm by @ExUtumno has got really trendy in #ProcGen and game dev communities, but it wasn't the first of its kind! It was highly based on Paul Merrell's work published almost 10 years earlier.⬇️ 1/7 https://t.co/0MkppToa6V" / Twitter https://twitter.com/exppad/status/1421058939274371079 0 comments
- Heap (data structure) - Wikipedia https://en.wikipedia.org/wiki/Heap_(data_structure) 0 comments
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