Hacker News
- Reverse-Engineering NES Tetris to Add Hard Drop https://www.gridbugs.org/reverse-engineering-nes-tetris-to-add-hard-drop/ 41 comments
- Zelda Screen Transitions Are Undefined Behaviour https://gridbugs.org/zelda-screen-transitions-are-undefined-behaviour/ 100 comments
Lobsters
- Zelda Screen Transitions are Undefined Behaviour https://gridbugs.org/zelda-screen-transitions-are-undefined-behaviour/ 2 comments games , hardware
- Using a Rust DSL to add Hard Drop to NES Tetris https://www.gridbugs.org/reverse-engineering-nes-tetris-to-add-hard-drop/ 4 comments rust
- Reverse-Engineering NES Tetris to add Hard Drop https://www.gridbugs.org/reverse-engineering-nes-tetris-to-add-hard-drop/ 13 comments emudev
- Conway's Game of Life on the NES in Rust https://gridbugs.org/conways-game-of-life-on-the-nes-in-rust/ 6 comments rust
- Zelda Screen Transitions are Undefined Behaviour https://gridbugs.org/zelda-screen-transitions-are-undefined-behaviour/ 141 comments programming
- Procedural Generation with Wave Function Collapse https://gridbugs.org/wave-function-collapse/ 4 comments rust
- Recap of my side projects in 2018 (mostly game dev) https://gridbugs.org/2018-recap/ 5 comments gamedev