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Linking pages
- The Cycles Shader Encyclopedia — Blender Guru http://www.blenderguru.com/articles/cycles-shader-encyclopedia/ 34 comments
- GitHub - JamesGriffin/Path-Tracer: Simple monte carlo path tracer in C++ https://github.com/jamesgriffin/path-tracer 25 comments
- Normal Mapping with Javascript and Canvas - 29a.ch http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag 21 comments
- Beyond the pixel plane: sensing and learning in 3D https://thegradient.pub/beyond-the-pixel-plane-sensing-and-learning-in-3d/ 15 comments
- New geometry pipeline in Magnum | Magnum Engine Blog https://blog.magnum.graphics/announcements/new-geometry-pipeline/ 7 comments
- GitHub - Twinklebear/tray_rust: A toy ray tracer in Rust https://github.com/Twinklebear/tray_rust 5 comments
- glTF-Sample-Models/2.0/DragonAttenuation at master · KhronosGroup/glTF-Sample-Models · GitHub https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DragonAttenuation 4 comments
- GitHub - amanshenoy/path-tracer: A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch https://github.com/amanshenoy/ray-tracer 0 comments
- Writing a small software renderer - 2017/02/18 http://blog.simonrodriguez.fr/articles/18-02-2017_writing_a_small_software_renderer.html 0 comments
- GitHub - embree/embree: Embree ray tracing kernels repository. https://github.com/embree/embree 0 comments
- GitHub - ellishg/rust-raytracer: Another raytracer written in rust https://github.com/ellishg/rust-raytracer 0 comments
- GitHub - google/draco: Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. https://github.com/google/draco 0 comments
- Achieve Scalable, Real-time Rendering Performance on Intel® GPUs https://www.intel.com/content/www/us/en/developer/articles/technical/real-time-rendering-faster-speedup-on-intel-gpus.html 0 comments
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