Hacker News
- Bit Twiddling Hacks https://graphics.stanford.edu/~seander/bithacks.html 1 comment
- Bit Twiddling Hacks https://graphics.stanford.edu/~seander/bithacks.html 1 comment
- Bit Twiddling Hacks (2005) https://graphics.stanford.edu/~seander/bithacks.html 25 comments
- Fourier Slice Photography (2005) https://graphics.stanford.edu/papers/fourierphoto/ 6 comments
- Bit Twiddling Hacks https://graphics.stanford.edu/~seander/bithacks.html 33 comments
- Where do disruptive ideas come from? (2012) https://graphics.stanford.edu/~levoy/unc-commencement.html 4 comments
- Extreme imaging using cell phones: SeeInTheDark [pdf] http://graphics.stanford.edu/talks/seeinthedark-public-15sep16.key.pdf 23 comments
- Bit Twiddling Hacks (2005) https://graphics.stanford.edu/~seander/bithacks.html 24 comments
- The Stanford Multi-Camera Array http://graphics.stanford.edu/projects/array/ 5 comments
- Real-Time Expression Transfer for Facial Reenactment http://graphics.stanford.edu/~niessner/thies2015realtime.html 11 comments
- Light Field Photography with a Hand-Held Plenoptic Camera (2005) http://graphics.stanford.edu/papers/lfcamera/ 4 comments
- Autofocus: Phase Detection (2010) http://graphics.stanford.edu/courses/cs178/applets/autofocusPD.html 6 comments
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html?1=1 9 comments
- Bit Twiddling Hacks http://www.graphics.stanford.edu/~seander/bithacks.html 17 comments
- Starcraft 2 Automated Player http://graphics.stanford.edu/~mdfisher/GameAIs.html 43 comments
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 4 comments
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 14 comments
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 6 comments
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 3 comments
Lobsters
- Metals PBR Shader (Eevee & Cycles) https://graphics.stanford.edu/data/3Dscanrep 2 comments blender
- Advice on ID'ing and calculating Volume of objects http://graphics.stanford.edu/projects/bundlefusion/ 5 comments computervision
- Extreme imaging using cell phones: SeeInTheDark [pdf] http://graphics.stanford.edu/talks/seeinthedark-public-15sep16.key.pdf 9 comments programming
- This facial reenactment software is the atomic bomb of disinformation. http://www.graphics.stanford.edu/~niessner/thies2016face.html 24 comments technology
- researchers can capture and animate faces http://www.graphics.stanford.edu/~niessner/thies2016face.html 3 comments science
- Stanford Bit Twiddling Hacks https://graphics.stanford.edu/~seander/bithacks.html 14 comments programming
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 28 comments cpp
- The bitwise operation bible! Some of the coolest bitwise tricks. http://graphics.stanford.edu/~seander/bithacks.html 5 comments electronics
- Matt's Webcorner - GPUView - "Its purpose is to investigate the performance interaction between the graphics applications on your computer, the Windows graphics kernel, the graphics driver, the video cards, and the CPU cores." http://graphics.stanford.edu/~mdfisher/gpuview.html 2 comments programming
- Starcraft2 Vision-Based AI [programming xpost] http://graphics.stanford.edu/~mdfisher/gameais.html 4 comments gamedev
- Starcraft 2 Automated Player http://graphics.stanford.edu/~mdfisher/gameais.html 163 comments programming
- Bit-Twiddling Tricks http://graphics.stanford.edu/~seander/bithacks.html?repost=4years 10 comments programming
- Bit Twiddling Hacks http://graphics.stanford.edu/~seander/bithacks.html 9 comments coding
- are you human? emergence CAPTCHA (pics) http://www.graphics.stanford.edu/~niloy/research/emergence/emergence_image_siga_09.html 5 comments reddit.com
- Ask Gamedev: What would be a 3D game map/mesh format that could be procedurally generated? http://graphics.stanford.edu/~kekoa/q3/ 9 comments gamedev
- Light field microscopy http://graphics.stanford.edu/papers/lfmicroscope/lfmicroscope-sig06-mpeg4.mov 2 comments science
- Pretty Pictures - Stanford CS348B Spring 2007 Rendering Competition http://graphics.stanford.edu/courses/cs348b-competition/cs348b-07/ 4 comments programming
- Robust Monte Carlo Methods for Light Transport Simulation http://graphics.stanford.edu/papers/veach_thesis/ 7 comments programming
- Amazing animations of fluid dynamics http://graphics.stanford.edu/~fedkiw/ 4 comments reddit.com