- Is there an example of using luminance with a "camera" transform? https://github.com/phaazon/luminance-rs 3 comments rust_gamedev
- luminance : type-safe, type-level and stateless Rust graphics framework https://github.com/phaazon/luminance-rs 15 comments rust_gamedev
Linking pages
- How I render large 3D tilemaps with a single draw call at 3000 FPS - paavohtl's blog https://blog.paavo.me/gpu-tilemap-rendering/ 40 comments
- arl/README-Rust.md at master · kaxap/arl · GitHub https://github.com/kaxap/arl/blob/master/README-Rust.md 14 comments
- This Week in Rust 145 · This Week in Rust https://this-week-in-rust.org/blog/2016/08/30/this-week-in-rust-145/ 11 comments
- Overview of Open Source Game Engines in Rust http://www.shadercat.com/overview-of-open-source-game-engines-in-rust/ 7 comments
- This Month in Rust GameDev #22 - May 2021 | Rust GameDev WG https://gamedev.rs/news/022/ 5 comments
Linked pages
- Home | Vulkan | Cross platform 3D Graphics https://www.khronos.org/vulkan/ 1387 comments
- You're invited to talk on Matrix https://matrix.to/#/#gamingonlinux-community:matrix.org 706 comments
- Wiki - AGuideToRustGraphicsLibraries2019 https://wiki.alopex.li/AGuideToRustGraphicsLibraries2019 103 comments
- rx — a modern & minimalist pixel editor https://rx.cloudhead.io 100 comments
- https://crates.io/crates/luminance 54 comments
- https://crates.io/crates/gfx-hal 27 comments
- An OpenGL library | GLFW http://www.glfw.org/ 18 comments
- https://crates.io/crates/glfw 2 comments
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