- Announcing Aztecs v0.5: Image, text, and spritesheet rendering, animations, and fully-parallel systems (An ECS game-engine for Haskell) https://github.com/matthunz/aztecs 7 comments haskell
- Aztecs v0.4: First steps towards a game engine with 2D rendering via SDL and a guide to get started with ECS https://github.com/matthunz/aztecs/ 9 comments haskell
- Announcing Aztecs v0.3: Now with arrow-based systems and a new scheduler (An ECS for games and more) https://github.com/matthunz/aztecs 5 comments haskell
- Announcing Aztecs v0.2: An ECS for Haskell game engines - Now faster than Bevy with a new simplified core https://github.com/matthunz/aztecs 23 comments haskell
- Aztecs: An ECS for Haskell - now with archetypical queries, a simpler DSL, and higher performance https://github.com/matthunz/aztecs 18 comments haskell
- Aztecs: A type-safe and friendly ECS for Haskell https://github.com/matthunz/aztecs 3 comments haskell
Linked pages
- GitHub - bevyengine/bevy: A refreshingly simple data-driven game engine built in Rust https://github.com/bevyengine/bevy 136 comments
- Entity component system - Wikipedia http://en.wikipedia.org/wiki/Entity_component_system 23 comments
- GitHub - SanderMertens/flecs: A fast entity component system (ECS) for C & C++ https://github.com/SanderMertens/flecs 0 comments
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