- Entity Component Systems (ECS) and Aggregation - Why SEL isn't Pure ECS, and You Shouldn't Either http://en.wikipedia.org/wiki/Entity_component_system 23 comments gamedev
Linking pages
- The repeated deaths of OOP https://loup-vaillant.fr/articles/deaths-of-oop 656 comments
- Why isn't Godot an ECS-based game engine? https://godotengine.org/article/why-isnt-godot-ecs-based-game-engine 438 comments
- pre-alpha release - meli MUA https://meli.delivery/posts/2019-06-15-pre-alpha.html 175 comments
- Adrian Sampson: Flattening ASTs (and Other Compiler Data Structures) https://www.cs.cornell.edu/~asampson/blog/flattening.html 154 comments
- Towards a unified theory of reactive UI | Raph Levien’s blog https://raphlinus.github.io/ui/druid/2019/11/22/reactive-ui.html 153 comments
- GitHub - RoganMurley/hitagi.js: JavaScript HTML5 game development framework https://github.com/RoganMurley/hitagi.js 96 comments
- rust-analyzer/architecture.md at master · rust-lang/rust-analyzer · GitHub https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/dev/architecture.md 80 comments
- A Thought Experiment: Using the ECS Pattern Outside of Game Engines · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/ 76 comments
- A Thought Experiment: Using the ECS Pattern Outside of Game Engines · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/?amp%3Butm_campaign=ecs-architecture&%3Butm_medium=social 66 comments
- Why Vanilla ECS Is Not Enough. Ramblings on limitations of ECS and… | by Sander Mertens | Medium https://medium.com/@ajmmertens/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5 47 comments
- GitHub - phisko/kengine: Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. https://github.com/phiste/kengine 42 comments
- GitHub - dominion-dev/dominion-ecs-java: Insanely fast ECS (Entity Component System) for Java https://github.com/dominion-dev/dominion-ecs-java 35 comments
- August 2016 Lisp Game Jam Postmortem / Steve Losh http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/ 35 comments
- terminal_moo/text.md at master · s9w/terminal_moo · GitHub https://github.com/s9w/terminal_moo/blob/master/text/text.md 34 comments
- GitHub - redox-os/orbtk: The Rust UI-Toolkit. https://github.com/redox-os/orbtk 28 comments
- GitHub - andoowhy/EgoCS: EgoCS: An Entity (GameObject) Component System framework for Unity3D https://github.com/andoowhy/EgoCS 25 comments
- GitHub - poteto/rustconf-2020: An aggregation of links that summarize RustConf 2020. Pull requests welcome! https://github.com/poteto/rustconf-2020 20 comments
- Elegance / fuzzy notepad https://eev.ee/blog/2016/04/21/elegance/ 19 comments
- Sparse sets | Oleksandr Manenko’s Blog https://manenko.com/2021/05/23/sparse-sets.html 19 comments
- GitHub - annell/ecs-cpp: C++ Entity Component System (ECS) https://github.com/annell/ecs-cpp 18 comments
Related searches:
Search whole site: site:en.wikipedia.org
Search title: Entity component system - Wikipedia
See how to search.