Linking pages
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- Tutorial: Writing a tiny Entity Component System in Rust https://ianjk.com/ecs-in-rust/ 24 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- This Month in Rust GameDev #37 - August 2022 | Rust GameDev WG https://gamedev.rs/news/037 4 comments
- GitHub - LechintanTudor/sparsey: Sparse set-based Entity Component System written in Rust. https://github.com/LechintanTudor/sparsey 4 comments
- GitHub - dakom/not-a-game https://github.com/dakom/not-a-game 1 comment
- GitHub - dakom/todomvc-shipyard https://github.com/dakom/todomvc-shipyard 0 comments
Linked pages
- GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more https://github.com/skypjack/entt 187 comments
- GitHub - serde-rs/serde: Serialization framework for Rust https://github.com/serde-rs/serde 16 comments
- The MIT License | Open Source Initiative https://opensource.org/licenses/MIT 15 comments
- https://www.apache.org/licenses/LICENSE-2.0 7 comments
- Venetian Arsenal - Wikipedia https://en.wikipedia.org/wiki/Venetian_Arsenal 2 comments
- GitHub - amethyst/specs: Specs - Parallel ECS https://github.com/amethyst/specs 0 comments
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