Linking pages
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 140 comments
- First stop: AMD — bluescreen via WebGL, and more | by Alastair Donaldson | Medium https://medium.com/@afd_icl/first-stop-amd-bluescreen-via-webgl-and-more-ba3eaf76c5fb 49 comments
- GitHub - gen2brain/raylib-go: Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming. https://github.com/gen2brain/raylib-go 36 comments
- GitHub - microsoft/HoloJS: Provides a framework for creating holographic apps using JavaScript and WebGL. https://github.com/Microsoft/HoloJS 30 comments
- Android 12 QPR changelog: What's new in the first Quarterly Platform Release https://blog.esper.io/android-dessert-bites-4-android-12-big-update-9649781/#what-s-new-in-android-12-qpr1 22 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - ianmaclarty/amulet: lua game toolkit https://github.com/ianmaclarty/amulet 9 comments
- Magnum 2018.02 released | Magnum Engine Blog http://blog.magnum.graphics/announcements/2018.02/ 5 comments
- GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) https://github.com/axmolengine/axmol 5 comments
- GitHub - lwansbrough/HolographicJS: A Windows Runtime Component for hosting Windows Holographic apps built with Javascript and WebGL https://github.com/lwansbrough/HolographicJS 1 comment
- GitHub - skylicht-lab/skylicht-engine: Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free. https://github.com/skylicht-lab/skylicht-engine 0 comments
Linked pages
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