- Is it just me or is .gltf/.glb just an absolutely unreliable garbage format? https://github.com/facebookincubator/FBX2glTF 8 comments gamedev
Linking pages
Linked pages
- GitHub - nlohmann/json: JSON for Modern C++ https://github.com/nlohmann/json 439 comments
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- Download | CMake https://cmake.org/download/ 13 comments
- GitHub - fmtlib/fmt: A modern formatting library https://github.com/fmtlib/fmt 12 comments
- GitHub - tplgy/cppcodec: Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API. https://github.com/tplgy/cppcodec 4 comments
- GitHub - CLIUtils/CLI11: CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface. https://github.com/CLIUtils/CLI11 1 comment
- GitHub - google/draco: Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. https://github.com/google/draco 0 comments