- I made a 2D physics engine in C to learn how physics engines work https://github.com/c-krit/ferox 11 comments c_programming
Linked pages
- MSYS2 https://www.msys2.org/ 80 comments
- GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming https://github.com/raysan5/raylib 76 comments
- https://web.stanford.edu/~boyd/cvxbook/bv_cvxbook.pdf 56 comments
- GitHub - skeeto/w64devkit: Portable C and C++ Development Kit for x64 (and x86) Windows https://github.com/skeeto/w64devkit 41 comments
- https://box2d.org/files/ErinCatto_SequentialImpulses_GDC2006.pdf 1 comment
- Main — Emscripten 3.1.26-git (dev) documentation https://emscripten.org/ 0 comments
- Integration Basics | Gaffer On Games https://gafferongames.com/post/integration_basics/ 0 comments
- Physically Based Modeling http://www.cs.cmu.edu/~baraff/sigcourse/index.html 0 comments
- Rigid Body Dynamics - Chris Hecker's Website http://chrishecker.com/Rigid_Body_Dynamics 0 comments
- Release raylib v4.5 · raysan5/raylib · GitHub https://github.com/raysan5/raylib/releases/tag/4.5.0 0 comments
- dyn4j https://dyn4j.org/2010/01/sat/ 0 comments
- GitHub - erincatto/box2d: Box2D is a 2D physics engine for games https://github.com/erincatto/box2d 0 comments
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