- Finite State Machines https://gameprogrammingpatterns.com/state.html 3 comments programming
- What does a proper, extended Finite State Machine look like? http://gameprogrammingpatterns.com/state.html 6 comments gamedev
- Introduction to finite state machines in games http://gameprogrammingpatterns.com/state.html 14 comments programming
Linking pages
- A Bit Awake - News https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding 135 comments
- C++ State Machines http://beza1e1.tuxen.de/cpp_state_machines.html 29 comments
- Scanning on Demand · Crafting Interpreters http://www.craftinginterpreters.com/scanning-on-demand.html 12 comments
- Don’t Re-invent Finite State Machines: How to Repurpose Unity’s Animator | by Darren Tsung | The Unity Developer’s Handbook | Medium https://medium.com/@darrentsung/dont-re-invent-finite-state-machines-how-to-repurpose-unity-s-animator-7c6c421e5785#.9x5n7gm1w 10 comments
- Do Video-Game Characters Matter Morally? http://reducing-suffering.org/do-video-game-characters-matter-morally/ 9 comments
- [Week 0] Preparation - Isetta Engine https://isetta.io/blogs/week-0/ 8 comments
- GitHub - Semmu/SDL_Trigger: Super easy-to-use keyboard shortcut library for SDL2 https://github.com/Semmu/SDL_Trigger 8 comments
- Roguelike Tutorial in Rust: Part 4 http://jaredonline.svbtle.com/roguelike-tutorial-in-rust-part-4 3 comments
- How to unit test a class that uses static API https://gamedev.center/how-to-unit-test-a-class-that-uses-static-api/ 0 comments
- How to implement a State Machine in Godot | Sandro Maglione https://www.sandromaglione.com/techblog/how-to-implement-state-machine-pattern-in-godot 0 comments
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