Hacker News
- Question on implementing fixed timestep physics https://gafferongames.com/post/fix_your_timestep/ 18 comments gamedev
- Fixed timestep without cloning game state https://gafferongames.com/post/fix_your_timestep/ 3 comments gamedev
- the game loop https://gafferongames.com/post/fix_your_timestep/ 7 comments gamedev
- Fixing "Fix Your Timestep"? https://gafferongames.com/post/fix_your_timestep/ 11 comments gamedev
- Game with a fixed time step - any reason to allow unlimited FPS https://gafferongames.com/post/fix_your_timestep/ 29 comments gamedev
- Limit FPS to lower GPU and CPU load https://gafferongames.com/post/fix_your_timestep/ 5 comments gamedev
- How should you "fix your timestep" for physics? https://www.gafferongames.com/post/fix_your_timestep/ 4 comments gamedev
- Fixed timestep jittering https://gafferongames.com/post/fix_your_timestep/ 6 comments gamedev
- Is fixing your timestep still a thing? https://gafferongames.com/post/fix_your_timestep/ 10 comments gamedev
- Fix Your Timestep! A great article which helped me make my game logic consistent whatever the framerate https://gafferongames.com/post/fix_your_timestep/ 89 comments programming
- Shaky camera issues with fixed timestep and interpolated rendering? https://gafferongames.com/post/fix_your_timestep/ 8 comments gamedev
Linking pages
- How to make your game run at 60fps | by Tyler Glaiel | Medium https://medium.com/@tglaiel/how-to-make-your-game-run-at-60fps-24c61210fe75 69 comments
- space-shooter.c/ARCHITECTURE.md at master · tsherif/space-shooter.c · GitHub https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md 48 comments
- GitHub - diegomacario/Dyna-Kinematics: A 2D rigid-body dynamics simulator with some cool features for generating beautiful animations. https://github.com/diegomacario/Dyna-Kinematics 23 comments
- GitHub - 17cupsofcoffee/tetra: 🎮 A simple 2D game framework written in Rust https://github.com/17cupsofcoffee/tetra 16 comments
- Development notes from xkcd's "Gravity" and "Escape Speed" https://chromakode.com/post/xkcd-gravity-escape-speed/ 14 comments
- Fix your (Unity) Timestep! — John Austin https://johnaustin.io/articles/2019/fix-your-unity-timestep 13 comments
- Make Your Own Game Engine | Anthropic Studios https://www.anthropicstudios.com/2023/09/13/make-your-own-game-engine/ 7 comments
- Wibbly-wobbly, timey-wimey: Tracking time in games and Godot https://devlog.levi.dev/2021/05/wibbly-wobbly-timey-wimey-tracking-time.html 5 comments
- Tutorial: Writing a Tiny Rust Game Engine for Web https://ianjk.com/game-engine-in-rust/ 5 comments
- This month in Dimforge \#2 (October 2020) | Dimforge https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge 4 comments
- GitHub - rofrol/awesome-wgpu: A curated list of wgpu code and resources. https://github.com/rofrol/awesome-wgpu-rs 3 comments
- GitHub - DoctorWh012/Client-Side-Prediction: A step by step guide on how to do client side prediction with non physics based movement https://github.com/DoctorWh012/Client-Side-Prediction 2 comments
- Intro to game development with Typescript | NoSleep Javascript Blog https://nosleepjavascript.com/intro-to-gamedev/ 0 comments
- Making FlevaR: A Browser-Based JavaScript Game Engine https://blog.flevar.com/the-making-of-flevar 0 comments
- GitHub - huwb/jitternator: Lessons learnt from hunting jitter issues https://github.com/huwb/jitternator 0 comments
- Porting the PCE emulator to the browser | James Friend https://jamesfriend.com.au/porting-pce-emulator-browser 0 comments
- The Source Code of Defect Process - Jonathan Thaler @ lambda::bytes https://www.lambdabytes.io/articles/defectprocess/ 0 comments
- The Problems With Unreal Engine’s Default Networking - Kieran Newland https://www.kierannewland.co.uk/2023/10/17/the-problems-with-unreal-engines-default-networking/ 0 comments
- GitHub - Strophox/tetrs: Tetromino Game Engine + Terminal Application in Rust https://github.com/Strophox/tetrs 0 comments
Linked pages
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