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- How Doom Fire Was Done http://fabiensanglard.net/doom_fire_psx/index.html 5 comments
- How DOOM fire was done http://fabiensanglard.net/doom_fire_psx/ 115 comments
Lobsters
- HOW DOOM FIRE WAS DONE http://fabiensanglard.net/doom_fire_psx/ 7 comments coding
- How DOOM fire was done http://fabiensanglard.net/doom_fire_psx/ 147 comments programming
Linking pages
- GitHub - fairyglade/ly: display manager with console UI https://github.com/fairyglade/ly 74 comments
- When Parallel: Pull, Don't Push https://nullprogram.com/blog/2020/04/30/ 61 comments
- GitHub - fairyglade/ly: display manager with console UI https://github.com/nullgemm/ly/ 28 comments
- g-fu/doom_fire_kata.md at master · codr7/g-fu · GitHub https://github.com/codr7/g-fu/blob/master/v1/doc/doom_fire_kata.md 27 comments
- raw wasm: making a maze race, part 1 https://binji.github.io/posts/raw-wasm-making-a-maze-race/ 3 comments
- DOOM fire effect in C# running on Windows NT 3.51 | by Michal Strehovský | Medium https://medium.com/@MStrehovsky/doom-fire-effect-in-c-running-on-windows-nt-3-51-fad6ee839345 2 comments
- GitHub - SartoxSoftware/ly-reloaded: A display manager with console UI. https://github.com/SartoxSoftware/ly-reloaded 0 comments
- Adventures in Compose - The Doom fire effect • Adam Bennett https://adambennett.dev/2020/04/adventures-in-compose-the-doom-fire-effect/ 0 comments
- Netpbm Animation Showcase https://nullprogram.com/blog/2020/06/29/ 0 comments
- GitHub - binji/raw-wasm: Raw WebAssembly demos https://github.com/binji/raw-wasm 0 comments
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