Hacker News
- The Polygons of Éric's Chahi Another World https://fabiensanglard.net/another_world_polygons/index.html 33 comments
- How the Dreamcast Copy Protection Was Defeated http://fabiensanglard.net/dreamcast_hacking/ 161 comments
- Quake Engine source code review http://fabiensanglard.net/quakeSource/index.php 2 comments
Lobsters
- The beautiful machine http://fabiensanglard.net/the_beautiful_machine/index.html 26 comments hardware
- Floating Point Visually Explained http://fabiensanglard.net/floating_point_visually_explained/ 4 comments programming
- To become a good C programmer (2011) http://fabiensanglard.net/c/ 2 comments c
- Duke Nukem 3D Code Review http://fabiensanglard.net/duke3d/index.php 2 comments c
- Driving Compilers by Fabien Sanglard https://fabiensanglard.net/dc/ 19 comments cpp
- Floating Point Visually Explained http://fabiensanglard.net/floating_point_visually_explained/index.html 22 comments programming
- An history of NVidia Stream Multiprocessor http://fabiensanglard.net/cuda/index.html 9 comments nvidia
- The polygons of Another World: Atari Jaguar http://fabiensanglard.net/another_world_polygons_jaguar/index.html 9 comments programming
- The polygons of Another World http://fabiensanglard.net/another_world_polygons/index.html 118 comments programming
- Game Engine Black Books Update http://fabiensanglard.net/gebb/ 3 comments programming
- The story of the Rendition Vérité 1000 http://fabiensanglard.net/vquake/ 6 comments programming
- Nothing new but still cool. Source code for a raytracer... that would fit on the back of a business card with total size of 1337 bytes http://fabiensanglard.net/raytracing_back_of_business_card/index.php 97 comments programming
- Floating Point Visually Explained http://fabiensanglard.net/floating_point_visually_explained/index.php 22 comments programming
- Ported the postcard-sized raytracer of Andrew Kensler to learn Rust, looking for feedback! http://fabiensanglard.net/postcard_pathtracer/ 19 comments rust
- Game Engine Black Book - Link to download added by author Fabien http://fabiensanglard.net/gebbdoom/ 8 comments gamedev
- How the Dreamcast copy protection was defeated http://fabiensanglard.net/dreamcast_hacking/ 294 comments programming
- Game Engine Black Book postmortem http://fabiensanglard.net/game_engine_black_book_release/index.php 23 comments programming
- Fizzlefade - fading from a scene to an other in Wolfenstein 3D http://fabiensanglard.net/fizzlefade/index.php 27 comments programming
- Doom 3 Network Architecture (PDF) http://fabiensanglard.net/doom3_documentation/the-doom-iii-network-architecture.pdf 22 comments programming
- How did Doom 3 even run? http://fabiensanglard.net/doom3/index.php 68 comments gamedev
- To become a good C programmer http://fabiensanglard.net/c/ 403 comments programming
- "ANOTHER WORLD" CODE REVIEW. One guy spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). http://fabiensanglard.net/anotherworld_code_review/ 31 comments programming
- Compile like it's 1992 http://fabiensanglard.net/compile_like_its_1992/ 246 comments programming
- The Computer Graphics Library http://fabiensanglard.net/computer_graphics_principles_and_practices/index.php 3 comments programming
- Having trouble adding static shadows to my per pixel spotlights(with shaders). http://fabiensanglard.net/shadowmapping/ 14 comments opengl
- Raytracing on a business card http://fabiensanglard.net/raytracing_back_of_business_card/index.php 15 comments programming
- Doom3 BFG Source Code Review http://fabiensanglard.net/doom3_bfg/index.php 158 comments programming
- Duke Nukem 3D Code Review http://fabiensanglard.net/duke3d/index.php 104 comments programming
- Quake 3 Source Code Review: Network Model http://fabiensanglard.net/quake3/network.php 151 comments programming
- "Another World" code review http://fabiensanglard.net/anotherworld_code_review/index.php 145 comments programming
- dEngine: A iOS 3D renderer source code http://fabiensanglard.net/denginesourcecoderelease/ 8 comments programming
- Doom Iphone code review. http://fabiensanglard.net/doomiphone/index.php 8 comments programming
- Doom Classic code review. http://fabiensanglard.net/doomiphone/doomclassicrenderer.php 104 comments programming
- Don't learn assembly on Mac OS X http://fabiensanglard.net/macosxassembly/index.php 64 comments programming
- Wolfenstein 3D for iPhone engine code review http://fabiensanglard.net/wolf3d/index.php 24 comments programming
- Bump mapping a HellKnight http://fabiensanglard.net/bumpmapping/index.php 21 comments programming
- Quake network layer: Reliability over UDP. http://fabiensanglard.net/quakesource/quakesourcenetwork.php 18 comments programming