- Profiling: Measurement and Analysis https://engineering.riotgames.com/news/profiling-measurement-and-analysis 3 comments cpp
Linking pages
- A Taxonomy of Tech Debt | Riot Games Technology https://engineering.riotgames.com/news/taxonomy-tech-debt 212 comments
- Reducing Rendering Complexity with Gun Goddess Miss Fortune | Riot Games Technology https://engineering.riotgames.com/news/reducing-rendering-complexity-gun-goddess-miss-fortune 86 comments
- A Taxonomy of Tech Debt | Riot Games Technology https://technology.riotgames.com/news/taxonomy-tech-debt 77 comments
- Profiling: Optimisation | Riot Games Technology https://engineering.riotgames.com/news/profiling-optimisation 68 comments
- Profiling: The Case of the Missing Milliseconds | Riot Games Technology https://engineering.riotgames.com/news/profiling-case-missing-milliseconds 7 comments
Linked pages
- https://godbolt.org 794 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- Profiling: Optimisation | Riot Games Technology https://engineering.riotgames.com/news/profiling-optimisation 68 comments
- https://www.agner.org/optimize/instruction_tables.pdf 13 comments
- Bullet Real-Time Physics Simulation | Home of Bullet and PyBullet: physics simulation for games, visual effects, robotics and reinforcement learning. http://bulletphysics.org 7 comments
- Profiling: The Case of the Missing Milliseconds | Riot Games Technology https://engineering.riotgames.com/news/profiling-case-missing-milliseconds 7 comments
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