- A postmortem on a ray tracing book series; and a mini-guide on how to optimize your C++ programs https://16bpp.net/blog/post/psraytracing-a-revisit-of-the-peter-shirley-minibooks-4-years-later/ 9 comments cpp
Linking pages
- GitHub - define-private-public/PSRayTracing: A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. https://github.com/define-private-public/PSRayTracing 31 comments
- 16BPP.net: Blog / Making A Cross Platform Mobile & Desktop App with Qt 6.2 https://16bpp.net/blog/post/making-a-cross-platform-mobile-desktop-app-with-qt-62/ 26 comments
- 16BPP.net: Blog / Addressing That Post About `final` https://16bpp.net/blog/post/addressing-that-post-about-final/ 12 comments
- 16BPP.net: Blog / Automated Testing of a Ray Tracer https://16bpp.net/blog/post/automated-testing-of-a-ray-tracer/ 0 comments
Linked pages
- https://godbolt.org 794 comments
- https://www.youtube.com/watch?v=kPR8h4-qZdk 119 comments
- Fast inverse square root - Wikipedia https://en.wikipedia.org/wiki/Fast_inverse_square_root 109 comments
- Halide https://halide-lang.org/ 73 comments
- GitHub - define-private-public/PSRayTracing: A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. https://github.com/define-private-public/PSRayTracing 31 comments
- 16BPP.net: Blog / Making A Cross Platform Mobile & Desktop App with Qt 6.2 https://16bpp.net/blog/post/making-a-cross-platform-mobile-desktop-app-with-qt-62/ 26 comments
- 16BPP.net: Blog / Ray Tracing Book Series Review & Nim First Impressions https://16bpp.net/blog/post/ray-tracing-book-series-review-nim-first-impressions 9 comments
- Best Square Root Method - Algorithm - Function (Precision VS Speed) - CodeProject https://www.codeproject.com/articles/69941/best-square-root-method-algorithm-function-precisi 3 comments
- Loop unrolling - Wikipedia https://en.wikipedia.org/wiki/Loop_unrolling 1 comment
- 16BPP.net: Blog / Automated Testing of a Ray Tracer https://16bpp.net/blog/post/automated-testing-of-a-ray-tracer/ 0 comments
- Automatic vectorization - Wikipedia https://en.wikipedia.org/wiki/Automatic_vectorization 0 comments
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