Hacker News
- Introduction to the A* Algorithm (2014) https://www.redblobgames.com/pathfinding/a-star/introduction.html 30 comments
- Introduction to A* (2014) https://www.redblobgames.com/pathfinding/a-star/introduction.html 14 comments
- Introduction to A* http://www.redblobgames.com/pathfinding/a-star/introduction.html 28 comments
Lobsters
- Introduction to the A* Algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 2 comments games , python
- Help with this flood fill algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 10 comments pascal
- Great explanation of A* Pathfinding algorithm https://www.redblobgames.com/pathfinding/a-star/introduction.html 25 comments programming
- A* pathfinding algorithm step by step http://www.redblobgames.com/pathfinding/a-star/introduction.html 26 comments gamedev
- Concept I'm pondering: Mix of text adventure, text-tile-based map, and realtime action. Extremely easy to implement. http://www.redblobgames.com/pathfinding/a-star/introduction.html 10 comments gamedev
- Introduction to A* http://www.redblobgames.com/pathfinding/a-star/introduction.html 37 comments programming
Linking pages
- Be Suspicious of Success • Buttondown https://buttondown.com/hillelwayne/archive/be-suspicious-of-success/ 115 comments
- Zero alloc pathfinding in Go · Iskander (Alex) Sharipov technical blog https://quasilyte.dev/blog/post/pathfinding/ 12 comments
- Making a tale tick: How to make Tick walk to where I click — Tick's Tales: Up All Knight http://www.tickstales.com/dev-blog/2016/3/26/making-a-tale-tick-how-to-make-tick-walk-to-where-i-click 3 comments
- Qix/dl.md at master · ty4z2008/Qix · GitHub https://github.com/ty4z2008/Qix/blob/master/dl.md 1 comment
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- Visual Math http://blog.dimitridiakopoulos.com/2017/12/18/visual-math/ 0 comments
- How I Translate Feature Requests into Code · Michael-F-Bryan https://adventures.michaelfbryan.com/posts/turning-feature-requests-into-code/ 0 comments
- The curious connection between warehouse maps, movie recommendations, and structural biology | Stitch Fix Technology â Multithreaded http://multithreaded.stitchfix.com/blog/2017/08/31/warehouse-layouts/ 0 comments
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