Hacker News
- A Family of Better Random Number Generators https://www.pcg-random.org 118 comments
- PCG: a family of better random number generators http://www.pcg-random.org/ 51 comments
- PCG, a Family of Better Random Number Generators http://www.pcg-random.org/ 6 comments
- PCG, A Family of Better Random Number Generators http://pcg-random.org/ 53 comments
- PCG – A Family of Better Random Number Generators http://www.pcg-random.org/ 9 comments
Lobsters
- PCG, A Family of Better Random Number Generators http://www.pcg-random.org/index.html 3 comments compsci , performance
- PCG, A Family of Better Random Number Generators http://www.pcg-random.org/index.html 12 comments math
- PCG, A Family of Better Random Number Generators http://www.pcg-random.org/index.html 2 comments math , programming
- How big are periods in PCG with random underlying LCG? https://www.pcg-random.org 5 comments crypto
- What are some good sources for learning more about random number generation? http://www.pcg-random.org/ 7 comments compsci
- PCG, A Family of Better Random Number Generators http://www.pcg-random.org/ 11 comments programming
- Feedback wanted on my first crate http://pcg-random.org 20 comments rust
- PCG, A Family of Better Random Number Generators — inspired by /r/programming! http://www.pcg-random.org 93 comments programming
Linking pages
- TIFU by using Math.random(). By Betable CTO, Mike Malone | by Betable Engineering | Medium https://medium.com/@betable/tifu-by-using-math-random-f1c308c4fd9d#.7p3lk9bvk 441 comments
- Need a PRNG? Use a CSPRNG | Sorting and Searching https://sortingsearching.com/2023/11/25/random.html 99 comments
- Designing a new PRNG. Rust needs a better non-cryptographic… | by Tom Kaitchuck | Medium https://tom-kaitchuck.medium.com/designing-a-new-prng-1c4ffd27124d 56 comments
- Evolution of random number generators https://www.johndcook.com/blog/2021/04/29/reinventing-rng/ 54 comments
- Factor 0.99 now available – Re: Factor https://re.factorcode.org/2023/08/factor-0-99-now-available.html 41 comments
- Generating random numbers using C++ standard library: the solutions — The Coding Nest https://codingnest.com/generating-random-numbers-using-c-standard-library-the-solutions/ 40 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- Steve Landey –&ampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampLTspan class=caps> PCG32&ampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampLT/span>: The Perfect&ampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampLTspan class=caps> PRNG&ampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampLT/span> for Roguelikes https://steveasleep.com/pcg32-the-perfect-prng-for-roguelikes.html 38 comments
- GitHub - define-private-public/PSRayTracing: A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. https://github.com/define-private-public/PSRayTracing 31 comments
- vittorio romeo's website https://vittorioromeo.info/index/blog/oh_secure_leaderboards.html 20 comments
- Random Number Generation in Rust https://siddharthqs.com/random-number-generation-in-rust 17 comments
- GitHub - codahale/pcg.rs: A Rust implementation of the PCG PRNG. https://github.com/codahale/pcg 13 comments
- Porting Takua Renderer to 64-bit ARM- Part 1 https://blog.yiningkarlli.com/2021/05/porting-takua-to-arm-pt1.html 10 comments
- GitHub - VHRanger/pcg.h: Single header, 100 line implementation of 32bit PCG random number generator. Extremely fast RNG with simple API https://github.com/vhranger/pcg.h 10 comments
- The Pitfalls of System.Random - Oh crap, it actually works https://ociaw.com/posts/pitfalls-of-system-random 6 comments
- Reproducible Distributed Random Number Generation in Spark https://able.bio/patrickcording/reproducible-distributed-random-number-generation-in-spark--03tcnko 4 comments
- GitHub - ianfhunter/GNOLL: GNOLL is an efficient dice notation parser for multiple programming languages that supports a wide set of dice notation https://github.com/ianfhunter/GNOLL 1 comment
- GitHub - dragontamer/AESRand: Random Number Generator based on hardware-accelerated AES instructions https://github.com/dragontamer/AESRand 1 comment
- GitHub - north-numerical-computing/cpfloat: Custom-Precision Floating-point numbers. https://github.com/north-numerical-computing/cpfloat 1 comment
- A Primer On Randomness https://espadrine.github.io/blog/posts/a-primer-on-randomness.html 1 comment
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