Linking pages
- Steam To Be More Indie Friendly In The Future, Big Changes Coming | IndieGameMag - IGM http://www.indiegamemag.com/steam-to-be-more-indie-friendly-in-the-future-big-changes-coming/ 21 comments
- Quando lo sviluppo di videogiochi non è informatica — e forse neppure un lavoro vero | by Rudi | Medium https://medium.com/@winterismute/quando-lo-sviluppo-di-videogiochi-non-%C3%A8-informatica-e-forse-neppure-un-lavoro-vero-21ba41e665a0 16 comments
- The Witness may one day see a Linux port, for fun or for ideological purposes | GamingOnLinux https://www.gamingonlinux.com/articles/the-witness-may-one-day-see-a-linux-port-for-fun-or-for-ideological-purposes.6965 12 comments
- A Review of Paul Graham's Bel, Chris Granger's Eve, and a Silly VR Rant · GitHub https://gist.github.com/wtaysom/7e5fda6d65807073c3fa6b92b1e25a32 11 comments
- Brainy Gamer: Brainy Gamer Podcast - Episode 35, pt. 3 http://www.brainygamer.com/the_brainy_gamer/2011/08/brainy-gamer-podcast-episode-35-pt-3.html 9 comments
- Developers — What Handmade Hero is and Why you should watch it | by Todd Cullum | Medium https://medium.com/@ToddCullum/developers-what-handmade-hero-is-and-why-you-should-watch-it-8e88e9c2836e 1 comment
- A People's History Of The FPS, Part 1: The WAD | Rock Paper Shotgun https://www.rockpapershotgun.com/2012/09/19/a-peoples-history-of-the-fps-part-1-the-wad/ 0 comments
- Training a deep learning model to play The Witness https://gabe.smedresman.zone/deep-learning-the-witness/ 0 comments
- Developers like to create puzzles, not solve your business problem | by toni menzel. | The Rebaze Way | Medium https://medium.com/rebaze/developers-like-to-create-puzzles-not-solve-your-business-problem-44e1d6e75576 0 comments
- Why Are Computers 4: Seemingly Disconnected Things https://whyarecomputers.com/4 0 comments
- PlayStation 4: A Videogame Console - The Atlantic http://www.theatlantic.com/technology/archive/2013/02/playstation-4-a-videogame-console/273404/ 0 comments
- GitHub - Thekla/hlslparser: HLSL Parser and Translator for HLSL, GLSL, and MSL. https://github.com/Thekla/hlslparser 0 comments
- Irradiance Caching – Part 1 – Ignacio Castaño http://www.ludicon.com/castano/blog/articles/irradiance-caching-part-1/ 0 comments
- Game onboarding. Success and failure in player training | by Rhys Patterson | ART + marketing https://medium.com/@rhysp/game-onboarding-5923d14c438#.ybd5ygt6c 0 comments
- Paco Coursey - ui.land https://ui.land/interviews/paco-coursey 0 comments
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