Hacker News
- A Shader Trick http://the-witness.net/news/2022/02/a-shader-trick/ 55 comments
- Testing the Jai Compiler http://the-witness.net/news/2018/03/testing-the-jai-compiler/ 8 comments
- Scope exit in C++11 (2012) http://the-witness.net/news/2012/11/scopeexit-in-c11/ 49 comments
- Fun Sales Fakts – The Witness http://the-witness.net/news/2016/02/fun-sales-fakts/ 2 comments
- Finding and Fixing a Five Second Stall http://the-witness.net/news/2012/12/finding-and-fixing-a-five-second-stall/ 37 comments
- What a Difference a Year Makes http://the-witness.net/news/2012/08/what-a-difference-a-year-makes/ 2 comments
- Fun with in-engine color grading http://the-witness.net/news/2012/08/fun-with-in-engine-color-grading/ 12 comments
- Thoughts on Consoles and Certification Processes - Jonathan Blow http://the-witness.net/news/2012/07/thoughts-on-consoles-and-certification-processes 26 comments
- How to program independent games (Johnathan Blow of Braid fame) http://the-witness.net/news/2011/06/how-to-program-independent-games/ 18 comments
- How to program independent games http://the-witness.net/news/?p=1004 14 comments
Lobsters
- Call for Submissions — Underrepresented Puzzle Game Creators! http://the-witness.net/news/2018/03/3450/ 3 comments gamedev
- Abner Coimbre: Testing the Jai Compiler [Blog Post] http://the-witness.net/news/2018/03/testing-the-jai-compiler/ 3 comments programming
- Fully GPU accelerated lightmapper? http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/ 7 comments gamedev
- Jonathan Blow - A Note About Programming Language Design http://the-witness.net/news/2012/09/a-note-about-programming-language-design/ 33 comments rust
- A Note about Programming Language Design http://the-witness.net/news/2015/09/a-note-about-programming-language-design/ 33 comments programming
- Jonathan Blow (Braid) on the possibility of a Linux port for his upcoming game, The Witness http://the-witness.net/news/2013/02/a-clarification-about-our-ps4-exclusivity/comment-page-1/#comment-529332 29 comments linux_gaming
- The proper way to fix a bug (or, Finding and Fixing a Five Second Stall) http://the-witness.net/news/2012/12/finding-and-fixing-a-five-second-stall/ 9 comments programming
- D's scope(exit) in C++11 http://the-witness.net/news/2012/11/scopeexit-in-c11/ 12 comments programming
- Jon Blows engine tech write ups. http://the-witness.net/news/category/engine-tech/ 4 comments gamedev
- Concurrent World Editing in The Witness http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/ 9 comments programming
- Concurrent world editing in The Witness http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/ 12 comments gamedev
- Architecture in The Witness (new game by creator of Braid) http://the-witness.net/news/2011/12/architecture-in-the-witness/ 3 comments gamedev
- "How to program independent games." From the creator of Braid. http://the-witness.net/news/2011/06/how-to-program-independent-games/ 21 comments gamedev
- Jonathan Blow (creator of Braid) on how to program independent games http://the-witness.net/news/2011/06/how-to-program-independent-games/ 51 comments programming
- Jonathan Blow talk at UC Berkeley: How to program independent games - video of slides + audio http://the-witness.net/news/?p=1004 14 comments gamedev
- Jonathan Blow is hiring. http://the-witness.net/news/?p=815 5 comments gamedev
- Shadow Maps (part 2): Save 25% texture memory | The Witness http://the-witness.net/news/?p=113 3 comments programming
- Most graphics papers describe techniques that don't work, but the authors do their best to sell it to you anyway. http://the-witness.net/news/?p=77 3 comments compsci
Linking pages
- Steam To Be More Indie Friendly In The Future, Big Changes Coming | IndieGameMag - IGM http://www.indiegamemag.com/steam-to-be-more-indie-friendly-in-the-future-big-changes-coming/ 21 comments
- Quando lo sviluppo di videogiochi non è informatica — e forse neppure un lavoro vero | by Rudi | Medium https://medium.com/@winterismute/quando-lo-sviluppo-di-videogiochi-non-%C3%A8-informatica-e-forse-neppure-un-lavoro-vero-21ba41e665a0 16 comments
- The Witness may one day see a Linux port, for fun or for ideological purposes | GamingOnLinux https://www.gamingonlinux.com/articles/the-witness-may-one-day-see-a-linux-port-for-fun-or-for-ideological-purposes.6965 12 comments
- A Review of Paul Graham's Bel, Chris Granger's Eve, and a Silly VR Rant · GitHub https://gist.github.com/wtaysom/7e5fda6d65807073c3fa6b92b1e25a32 11 comments
- Brainy Gamer: Brainy Gamer Podcast - Episode 35, pt. 3 http://www.brainygamer.com/the_brainy_gamer/2011/08/brainy-gamer-podcast-episode-35-pt-3.html 9 comments
- Developers — What Handmade Hero is and Why you should watch it | by Todd Cullum | Medium https://medium.com/@ToddCullum/developers-what-handmade-hero-is-and-why-you-should-watch-it-8e88e9c2836e 1 comment
- A People's History Of The FPS, Part 1: The WAD | Rock Paper Shotgun https://www.rockpapershotgun.com/2012/09/19/a-peoples-history-of-the-fps-part-1-the-wad/ 0 comments
- Training a deep learning model to play The Witness https://gabe.smedresman.zone/deep-learning-the-witness/ 0 comments
- Developers like to create puzzles, not solve your business problem | by toni menzel. | The Rebaze Way | Medium https://medium.com/rebaze/developers-like-to-create-puzzles-not-solve-your-business-problem-44e1d6e75576 0 comments
- Why Are Computers 4: Seemingly Disconnected Things https://whyarecomputers.com/4 0 comments
- PlayStation 4: A Videogame Console - The Atlantic http://www.theatlantic.com/technology/archive/2013/02/playstation-4-a-videogame-console/273404/ 0 comments
- GitHub - Thekla/hlslparser: HLSL Parser and Translator for HLSL, GLSL, and MSL. https://github.com/Thekla/hlslparser 0 comments
- Irradiance Caching – Part 1 – Ignacio Castaño http://www.ludicon.com/castano/blog/articles/irradiance-caching-part-1/ 0 comments
- Game onboarding. Success and failure in player training | by Rhys Patterson | ART + marketing https://medium.com/@rhysp/game-onboarding-5923d14c438#.ybd5ygt6c 0 comments
- Paco Coursey - ui.land https://ui.land/interviews/paco-coursey 0 comments