Hacker News
- Pragmatic physically based rendering: Intro http://marcinignac.com/blog/pragmatic-pbr-intro/ 6 comments
- Pragmatic physically based rendering : Intro http://marcinignac.com/blog/pragmatic-pbr-intro/ 3 comments programming
Linking pages
Linked pages
- Physically Based Rendering: From Theory to Implementation http://www.pbrt.org/ 58 comments
- GameTextures.com | The Largest Substance Library http://www.gametextures.com 44 comments
- GitHub - playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF https://github.com/playcanvas/engine 0 comments
- Tutorials & Resources | Marmoset http://www.marmoset.co/toolbag/learn/pbr-theory 0 comments
- http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf 0 comments
- SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice http://blog.selfshadow.com/publications/s2013-shading-course/ 0 comments
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