Hacker News
- Evolve Your Hierarchy (2007) https://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 3 comments
- Evolve your hierarchy http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 10 comments
- Hey /r/gamedev, me and my friend released our first game for Android and iOS. Some technical details inside. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 18 comments gamedev
- Why is there no online literature for implementing this Game Engine style well? http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy 112 comments programming
- Evolve Your Heirachy - Refactoring Game Entities with Components http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 5 comments programming
Linking pages
- GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more https://github.com/skypjack/entt 187 comments
- Nomad Game Engine: Part 2 — ECS. Down with inheritance! | by Niko Savas | Medium https://medium.com/@savas/nomad-game-engine-part-2-ecs-9132829188e5 24 comments
- GitHub - alecthomas/entityx: EntityX - A fast, type-safe C++ Entity-Component system https://github.com/alecthomas/entityx 3 comments
- Creating an Entity-Component-System in C# | Matt Hall https://matthall.codes/blog/ecs/ 1 comment
- The huge difference a good Entity System could make to your game http://chrismdp.com/2015/06/the-huge-difference-a-good-entity-system-could-make-to-your-game/ 0 comments
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