Hacker News
- Latency – the sine qua non of AR and VR http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ 19 comments
- Michael Abrash: Latency is the sine qua non of AR and VR http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ 87 comments programming
Linking pages
- Stereoscopic Rendering in WebVR - Mozilla Hacks - the Web developer blog https://hacks.mozilla.org/2015/09/stereoscopic-rendering-in-webvr/ 12 comments
- Oculus Rift Review - Tom's Hardware | Tom's Hardware http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html 0 comments
- How fast does “virtual reality” have to be to look like “actual reality”? | Ars Technica http://arstechnica.com/gaming/2013/01/how-fast-does-virtual-reality-have-to-be-to-look-like-actual-reality/ 0 comments
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