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Latency – the sine qua non of AR and VR
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/
19 comments
30/12/2012
Reddit
Michael Abrash: Latency is the sine qua non of AR and VR
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/
87 comments
1/1/2013
programming