- Big Bad List of Tips/Lessons Learned From Making a Number One App http://amirrajan.net/a-dark-room/#alternateuniverse 41 comments gamedev
- Furdemption: Premium mobile App sales, featured by Apple multiple times. http://amirrajan.net/a-dark-room/ 11 comments gamedev
- YTD Revenue for A Dark Room iOS, a game that made the #1 spot in the App Store http://amirrajan.net/a-dark-room/#oneyear 116 comments gamedev
- Postmortem: A Dark Room iOS went free for 7 days and became the #3 app overall. http://amirrajan.net/a-dark-room#afteronemillion 11 comments gamedev
- What to expect when you become the #1 iPhone Game in the App Store, and what happens afterwards. http://amirrajan.net/a-dark-room/ 84 comments gamedev
- What happens when your iOS game goes viral and becomes the #1 app in the UK App Store http://amirrajan.net/a-dark-room/#adarkroomstory 62 comments gamedev
- Wrote up a 10 month log on developing A Dark Room iOS, its rise to being one of the top 10 RPGs in the App Store, and its subsequent fall (xpost) http://amirrajan.net/a-dark-room/#submittingtotheappstore 10 comments gamedev
Linking pages
- Random Thoughts and Lessons Learned from Bootstrapping a Side Project - DotNetSurfers http://www.dotnetsurfers.com/blog/2016/03/29/lessons-learned-and-random-thoughts-on-bootstrapping/ 16 comments
- survivingtheappstore/dev-logs-part-3.md at master · amirrajan/survivingtheappstore · GitHub https://github.com/amirrajan/survivingtheappstore/blob/master/manuscript/dev-logs-part-3.md 0 comments
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